Author Topic: Fallout New Vegas mod - Project Brazil  (Read 7729 times)

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Swash

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Fallout New Vegas mod - Project Brazil
« on: June 13, 2013, 11:20:44 AM »
http://newvegas.nexusmods.com/mods/45138//?

Has this been on anybody's radar?  I'm gonna hit the download overnight and see how it plays, but from what I've read so far it looks promising.  Only the first installment is available so far, which looks like it's probably going to mostly be in and around Vault 18.  They're saying the playing area is about the same size as the capital wasteland from Fallout 3.  And conversations will be much more stat driven apparently, so roleplaying should be a bit more immersive.

The Hanged Man

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Re: Fallout New Vegas mod - Project Brazil
« Reply #1 on: June 13, 2013, 11:27:07 AM »
Oh yes, I was looking forward to this mod but I completely forgot about it.

I'll dll it when I get home and I'll see what it's like.
The sun beyond the mountain glows
The yellow river seaward flows
You can enjoy a grander sight
By climbing to a greater height

I have run out of places to climb. I will abandon this body and take to the air. We will leave twin vapor trails in the air, white lines etched into these rocks. I am the aerial. In my passing, I will send news to each and every star.

Mrs Brown says: 'Hapiness is an effect, not a goal.'

Charlie is yelling @barit0wned
PC: A spider laid eggs inside my body and I need to get them out before they hatch
DM: You'll need the spider's permission first...

The Hanged Man

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Re: Fallout New Vegas mod - Project Brazil
« Reply #2 on: June 15, 2013, 01:18:12 PM »
So I finally got around to downloading and installing Project Brazil last night...

The mod allows an alternative starting point to the original Fallout: New Vegas game (though you can still access the original starting point).
You are "Star" the star American football player of Vault 18 (or you can be a nerd but my Fallout 3 character was a nerd so I didn't want to just create another caucasian male with brown messy hair and a brown messy beard to match.) Your first decision is thrown at you in seconds of starting the game when you can decide, whether or not you want your character to be a professional athletic jock or a sissy nerd who runs away from the ball. So after making my decision, I decided that this time around I would be a big, strong, African American man with orange hair.


You may have noticed that the interface is a little bit different, it's more like the Fallout 1/2 interface, which I'm pretty supportive of. If anything it makes me feel like I'm playing a new Fallout game.
Anyway I won't give too much away about the plot, but so far it seems like a mix between Fallout 2 and Fallout 3 (it's kind of complicated). So far the dialogue, script and acting has been okay, (for a mod) though there are some things that I think they could improve in later updates. Still I've noticed the humor is similar to older Fallout games, observational and fun humor about the world around the characters which often comes across as quite humorous in many ways, which is something that I felt that Fallout 3 lacked (not saying that Fallout 3 didn't have any humorous bits but it was just never as funny as Fallout 1/2 when it wanted to be.)


So far, I'd say that this mod has a great, interesting story and I love how S.P.E.C.I.A.L stats are more important this time, similar to the older Fallout games. You can see that, that is what the developers of the mod were trying to achieve. I've noticed that you can leave everlasting impressions on characters and that quests are a little bit more challenging than "follow dis arrow," for example, I pissed this guy off in the opening of the mod but then needed to ask him about something important less than an hour after. Unfortunately he didn't seem all that happy about talking to me, as I had just insulted his entire way of life, minutes before that. The quest still told me to talk to him, which I thought was a bug but using my magnificent intellect (why is everyone laughing?) I managed to discover that I simply had to talk to the quest giver again.



It has it's flaws though, considering that it is in beta, it has it's fair share of bugs but this shouldn't be too bad (unless you expect every mod to be perfect on release). I've only had to reload my save twice and that was due to characters getting stuck in the walls. Also the pop culture references seem... out of place and in many ways, rather silly and don't really fit in the Fallout world. Though anyone who played Fallout 2 will probably realize that this can be a common flaw in the Fallout franchise and to be honest it's pretty easy to overlook or simply get over.

Would I recommend a download?
Fo sho.
The sun beyond the mountain glows
The yellow river seaward flows
You can enjoy a grander sight
By climbing to a greater height

I have run out of places to climb. I will abandon this body and take to the air. We will leave twin vapor trails in the air, white lines etched into these rocks. I am the aerial. In my passing, I will send news to each and every star.

Mrs Brown says: 'Hapiness is an effect, not a goal.'

Charlie is yelling @barit0wned
PC: A spider laid eggs inside my body and I need to get them out before they hatch
DM: You'll need the spider's permission first...

Hoopy Frood

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Re: Fallout New Vegas mod - Project Brazil
« Reply #3 on: June 18, 2013, 06:23:52 AM »
I like how the NPC is named Jennifer Hale.

Jennifer Hale is probably the most famous female voice actor in the video game industry.

http://www.imdb.com/name/nm0354937/
All right, I’ve been thinking, when life gives you lemons, don’t make lemonade! Make life take the lemons back! Get mad! I don’t want your damn lemons! What am I supposed to do with these? Demand to see life’s manager! Make life rue the day it thought it could give Cave Johnson lemons! Do you know who I am? I’m the man whose gonna burn your house down – with the lemons! I'm gonna get my engineers to invent a combustible lemon that burns your house down!

The Hanged Man

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Re: Fallout New Vegas mod - Project Brazil
« Reply #4 on: June 18, 2013, 09:40:57 AM »
I like how the NPC is named Jennifer Hale.

Jennifer Hale is probably the most famous female voice actor in the video game industry.

http://www.imdb.com/name/nm0354937/

Yeah, I recognised that reference.
I met another guy (forgot where) with big thick glasses, playing the guitar, named "Buddy." (Who I presume is a reference to Buddy Holly.)
She is actually a major character in the story a companion and possibly the protagonist's girlfriend.
So far, all of the companions have been pretty interesting; unlike other games you recruit them all in the opening and have them leave the vault with you. Their backgrounds are varied enough that they are all individual and likable enough.

One problem so far is; that you can pretty much just run past all of the story (accidentally to) but once you get on the right track it's pretty engaguing. (Word of advice, look for survivors, don't make a break for the front door like you would in Fallout 3!)
The sun beyond the mountain glows
The yellow river seaward flows
You can enjoy a grander sight
By climbing to a greater height

I have run out of places to climb. I will abandon this body and take to the air. We will leave twin vapor trails in the air, white lines etched into these rocks. I am the aerial. In my passing, I will send news to each and every star.

Mrs Brown says: 'Hapiness is an effect, not a goal.'

Charlie is yelling @barit0wned
PC: A spider laid eggs inside my body and I need to get them out before they hatch
DM: You'll need the spider's permission first...