In all seriousness though, I still haven't played FO4, but I don't imagine the DLC being much different from Fallout 3. While I could appreciate the new zones, all of the DLC suffered from being an excuse to introduce a new locale, perhaps a new smithing mechanic, and a powerful weapon for completing the associated quest. But none of them added or changed anything that would dramatically improve the base game's problems. Remember that Bethesda was one of the first to introduce console DLC (the infamous "horse armor") in Oblivion, but they also released the Shivering Isles, a fantastic expansion pack that offers a lot of creative areas, moral decisions, and humor that the base game sorely lacked. DLCs are like mini expansions that developers can release periodically, but usually add new content without improving on the flaws of the base game, at least from my experience.