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Messages - Bubonic

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16
Unwashed Village / Re: Invitation to a Lonely Corner.
« on: February 15, 2009, 07:41:51 AM »
Good to see you Aldy.

Nice form.

Here's to friendship.

17
Unwashed Village / Re: an internet miniseries event!
« on: February 11, 2009, 01:56:06 AM »
Not happy Jan!

It won't let me watch it because I don't live in the US. Of all the stupid-arse racist, imbecilic idiocy...

Now I have to try and track down the torrent.  Bloody nuisance.

18
I sent Varag a message on Facebook today.  He's ok, but totally flat-out.  He's still working on his local fires so it will no doubt be a tough week for him.

For anyone in Australia wishing to help out, but is a bit strapped, just do your week's shopping on Friday at any Coles/Bi Lo/etc as they're donating all profits from Friday 13 Feb to the Red Cross to assist bushfire victims.

Press release:  http://202.3.44.137/about/news/documents/Coles%20donates%20profits%20to%20bushfire%20appeal.pdf

19
Poor Harold!  Actually, he's kind of an asshole in this one.  I suppose it's to make what you do to him easier on the player, but sheesh!  Three games in and this is the sendoff he gets?!
I found that having a different actor voice him made him easier to deal with.  Charles Adler is the only real Harold.


Quote
Dogmeat loves to attack ants. Dogmeat makes me use up all of my Stimpacks. Dogmeat stays at my house in Megaton now.
Roger that!



20
Thanks Doomsie.  I'm nowhere near that part in my current game, but I'll give it a go when I get there.

A Desert Eagle sounds great, but I'm not ready to start playing around with mods yet.  I want to run through the game another time or two first.

I recall being disappointed at the end of the game because I couldn't continue playing.  For some reason, I expected to be able to go back and continue exploring after the end of the main quest.  Odd.

21
As I mentioned previously, I finally got FO3 mid December and I'm about 20 hours into my second game at the moment.  I have refrained from looking at this post until now.

First of all, let's not kid ourselves... Bethesda nailed it.  The look, atmosphere and harsh reality of post nuclear life...  Absolutely nailed it.  At first I was cursing the chronic lack of ammo, but once I changed my playing style a bit (baseball bats are better than the rifle for taking out radroaches) I found that it just adds to the believability of (and immersion in) the world.

I had no misgivings about Fallout flavoured Oblivion because I quite liked the latter.  However, I will agree with others here that it really tastes nothing like Oblivion.

It is slightly more of an FPS than I would have liked (since you have to wait for VATS to recharge), but I forgave Deus Ex of the same sin because it was such a brilliant experience and so ditto for FO3.  More than once I've found myself looking at the ceiling after having spun around three times because a feral ghoul has jumped out of the shadows and my mouse ended up halfway over the keyboard.

I hated the ending.  I agree with others that it was ill-conceived, poorly implemented and the most significant disappointment in the game, and for similar reasons to those already mentioned.

My other significant gripe was with the "radar" and mapping system.  Particularly when inside, I would have liked to have been able to tell from the red lines on the HUD whether the enemy was on my floor, above or below me.  Or, for that matter, behind me.  We have had a perfectly serviceable interface for this type of information since "Elite" came out in the 80s and I think that it's criminal that we don't use it (or something similar).  As for the mapping system, I will refer you to the late 80s/early 90s game "Decent" which showed that usable 3d maps are possible.  The local view maps in FO3 are beyond useless.

Yes, I know that they're similar to the ones in previous fallout games (which were equally rubbish), so there is an argument for consistency, but it's the Pipboy 3000, so they could have done it.  In the absence of an actual operational mapping system, the inclusion of flares (to mark where I've been) certainly would have helped my subterranean navigation.

I also would have liked to be able to add permanent notes to the maps or notes in the Pipboy (a la "Planescape:Torment").

I did like the several nods to the old CRPG "Wasteland" in FO3.  The Citadel, Vax, etc. (I saw a few toasters, but none of them were broken).  Nothing to get the lawyers upset about, but nice.

I was unimpressed with the level cap (I just don't like them in any RPG), although I can see that it makes levelling opponents much less noticeable.  Also, I hit lvl 20 not too far before the end so at least they seem to have got the balance about right.  Having said that, I'm combing the wastes this time (to find all the bobbles) plus, I have bumped the difficulty up to Hard so I expect to hit the level cap way too early in this game.

Is it just me, or are the SPECIAL stats much weaker in this game than in previous ones?  I get the feeling that there is a much heavier emphasis on skills and perks in FO3.

As far as the game itself goes...

The main plot wasn't too horrific.  I expected better, but it kept me mostly interested.  I only found 5 bobbleheads on my first run through (I'm up to 9 on my 2nd run including the ones that I haven't got yet, but know where they are from my first game) but I didn't do an awful lot of exploring.  I'm wandering the wastes a lot more this time through.  Giant Radscorpions are a LOT tougher than I expected.  Every time I see one it's, "well, there goes another stim or two."

The side quests are very engaging, and have often held my attention well beyond the simple attraction of more loot + xp... I'm starting to dream in morse code, and I still can't understand it.  Agghhhrrrr!!!  Also, I have a feeling that there should be a way to finish "Pleasantville" in the main quest without butchering everyone but I can't find more than the vaguest of hints to its existence (I'm sure it has something to do with the musical items, but short of brute-forcing my way through permutations it has me completely baffled).

Anyway, this post is already longer than most people will read so I'll finish it here.


22
Unwashed Village / Re: Wolverine trailer up!
« on: December 17, 2008, 03:36:35 AM »
Looks awesome.

I wasn't aware that Logan and Gambit met that early (ie pre Xmen).  Perhaps it's just another one of those things they make up for the movies.  I hate that.  I mean, I don't expect them to simply retell the same stories from the comics but would like them to be consistent.  And yes, it's entirely likely that I have a mild form of CDO (it's like OCD, but the letters are in alphabetical order where they belong).

I don't know much about Deadpool - just the little from when he had a beef with Domino back in the early days of X-Force - but I always pictured him as a kind of unscrupulous Spiderman type of character.  A bit older and more seasoned (and with a more cynical undertone).  I can't think of anyone in particular I'd get to play the role at the moment.  I mean Matt Damon could probably do a passable job (if they can make him look taller - but if they can make Cruise look as tall as Kidman they can do anything), Tommy Lee Jones if he were 20 years younger, maybe even (and I'm sure I'll cop some flak for this) Keanu if he could be taught to do the voice right.

Anyway, definitely general forum worthy.  Thanks Brug.

23
Unwashed Village / Re: The UV Twins turn 34.
« on: December 12, 2008, 01:32:19 AM »
Thanks all!

I finally got FO3 for my birthday so my poor fiancée has now been widowed.

Got to go... The wasteland summons.  Thanks again peeps.

24
Unwashed Village / Re: AFI's top ten movies lists
« on: November 30, 2008, 02:45:31 AM »
You're right... They're crap.

I don't usually watch sports movies, but as soon as you mention the genre, the first one I think of is Rudy.  And Jerry Maguire has as much business on that list as The Last Boy Scout would.

The whole world is rigged.

25
Unwashed Village / Re: Big FO3 news!
« on: November 29, 2008, 05:55:31 AM »
And even a Wasteland remake would be a trip. :)

Now THAT would be a game worth playing!

26
Unwashed Village / Re: Happy Birthday, Chucara
« on: November 26, 2008, 02:58:49 AM »
Quote from: Doombot

Never heard of him. New guy?

I think he's the German UVer.

No he's from Denmark. That makes him Dutch.


What difference does it make?... He still gets a toaster from Doomsie.

I had a toaster once, but it didn't work.  Turns out it was full of visa cards and power packs.  Go figure.

Happy Birthday Web God.

27
Unwashed Village / Re: Once again... food recipes?
« on: November 25, 2008, 04:30:04 AM »
Ok... this probably belongs on the links forum, but it's relevant so I'll post it here.

http://www.ted.com/index.php/talks/mark_bittman_on_what_s_wrong_with_what_we_eat.html

It's about 20 minutes, but I found it worth the time.

28
Unwashed Village / Re: Behold the new starship Enterprise`
« on: November 25, 2008, 12:09:34 AM »
Hey....  That looks alright.

I'd say that they've absolutely nailed the casting for this one.  If the writing is up to spec, it could reinvigorate the series.  Looking forward to it.

29
Unwashed Village / Re: Time to regenerate
« on: November 20, 2008, 02:23:18 AM »
Ooooohhhh.... It does, doesn't it?

I would suspect that this new guy is an impostor because of the following points:

1.  The Doctor has previously met himself in former incarnations and he always recognised himself.
2.  In the recent episodes with The Master, The Doctor recognised him immediately too, leading us to believe that identifying other Time Lords was an inherent ability of the race.
3.  The impostor was bragging about being a Time Lord.  Not something that The Doctor has ever done since the destruction of Gallifrey.

All speculation, of course, but that is my reasoning.

30
Unwashed Village / Re: Behold the new starship Enterprise`
« on: November 15, 2008, 05:13:44 AM »
Yeah, but when was the last time they even managed that?

Oh, I don't know...

First Contact was fantastic and Insurrection certainly had its moments.  Nemesis was a mixed bag, I'll agree, but overall it was still better than Generations so I'm not complaining too much.

I'm more curious about how they will reconcile that we now have technology which has surpassed some of the stuff used in the future.  Not to mention the fact that in a few cases the development of this technology happened as a direct result of geeks watching Star Trek.

How's that for a predestiny paradox?

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