I don't really know how it wouldn't be able to keep up. Magic and daggers are the only things that don't scale in damage from any base effect, only from perks (dagger's sole damage buff is the 15x backstab, no other enchants or talents apply to it). With mobs having various hard caps on their level scaling, I have very little room before there's no mobs any higher than what I see right now.
At 44 with 100 smithing, 100 enchanting, 29 enchanting (so my potion buffs while making gear sucked) and only 72 archery, meaning I don't have full Overdraw yet, this is my bow;

And this is my bow on drugs;

I'm missing a few % off my gear, you can get the bonuses to 47%, mine are 45%. I've also yet to encounter anything that I actually felt the need to use a potion to up my damage on. I barely use berserker anymore, sneak attacks off of base damage is killing basically everything.
There's actually a post on the Bethesda forums showing with hard numbers and methodology that dual wielding one-handed weapons is the highest potential dps, followed closely by archery, then two-handed, weapon and shield, and daggers dead last. You backstab almost 30% more damage with a one-handed weapon than with a dagger.
Werewolves are really meh. With decent stamina and armor perks, being a wolf I couldn't run farther than I do normally, the speed increase isn't really noticeable, and it's a huge damage loss. The only good part was it's funny to use power attacks to fling people and using it to fast-travel while encumbered (which is also rather less useful with various perks)