Author Topic: New Fallout 3 screens and a crying Vault Boy  (Read 19567 times)

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Doombot

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Will I get Night Owl points for quitting but not as much for getting fired?
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The SysMan

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Re: New Fallout 3 screens and a crying Vault Boy
« Reply #1 on: June 04, 2008, 02:28:54 AM »
Heh. Crippled head.

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Heh, drider with a pipe :D
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Re: New Fallout 3 screens and a crying Vault Boy
« Reply #2 on: June 04, 2008, 06:02:27 PM »
*begins drooling (even more) uncontrollably*


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Chucara

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Re: New Fallout 3 screens and a crying Vault Boy
« Reply #3 on: June 10, 2008, 02:25:25 PM »
I will maintain a healthy fear of "Oblivion with guns", but I can't help but think that they've atleast got much of it right. I really need to find out the features of this game though.

Too bad that you can't have NPC in your party other than Dogmeat though, that really was a big part of the prequels. However annoying it might be to be moved down by Marcus.

The most important thing is the athmosphere though, and they seem to have absolutely nailed it - at least from the first trailer.

The SysMan

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Re: New Fallout 3 screens and a crying Vault Boy
« Reply #4 on: June 11, 2008, 12:05:01 AM »
I'd be happy with that, actually.
Ian got on my nerves waay to much.
And this way, the game is tooled around you not being able to get NPCs rather than the game assuming that you could.
Therefore, encounters that kill you were meant to kill you! :P
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Petrarch

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Re: New Fallout 3 screens and a crying Vault Boy
« Reply #5 on: June 11, 2008, 02:06:03 AM »

Too bad that you can't have NPC in your party other than Dogmeat though, that really was a big part of the prequels. However annoying it might be to be moved down by Marcus.


Unless they've scrapped it I'm fairly sure you can have 1 NPC member besides Dogmeat. Truth be told I rarely ever used party members in the first 2 games anyway.

My only conern about the game right now is the mention that weapons degrade with use. The rate at which stuff broke in Oblivion was horrific so I hope they get the balance right. Be a tad annoying if you're in the middle of something and all your weapons are suddenly knackered with no replacements nearby.

Solwyn

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Re: New Fallout 3 screens and a crying Vault Boy
« Reply #6 on: June 11, 2008, 03:28:35 PM »

My only conern about the game right now is the mention that weapons degrade with use. The rate at which stuff broke in Oblivion was horrific so I hope they get the balance right. Be a tad annoying if you're in the middle of something and all your weapons are suddenly knackered with no replacements nearby.

I can see it being an important part of a "survival" style game, especially the ways they've talked about scrapping broken weapons to make new ones and so forth.

Oblivion did get a little old with the weapons, although having a higher skill reduced the wear on them when they got smacked, and if i was ever a combat class I'd take smithing and carry around the hammers. I think that's why they made it wear so fast at first, so you had time to catch your skill up to the combat arts. Morrowind went slower, you had to loot people and repair their shit and drop it to skill up (weak).

So I dunno, I should reserve my judgement but it's just too damn fun to hypothesize about crap before it comes out.
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BlueCross

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Re: New Fallout 3 screens and a crying Vault Boy
« Reply #7 on: June 11, 2008, 05:26:03 PM »
it's just too damn fun to hypothesize about crap before it comes out.

 :stunned:
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Solwyn

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Re: New Fallout 3 screens and a crying Vault Boy
« Reply #8 on: June 11, 2008, 08:31:26 PM »
it's just too damn fun to hypothesize about crap before it comes out.

 :stunned:

That's all you have to add to my bon mots? I'm disappointed.
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BlueCross

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Re: New Fallout 3 screens and a crying Vault Boy
« Reply #9 on: June 11, 2008, 09:36:42 PM »
it's just too damn fun to hypothesize about crap before it comes out.

 :stunned:

That's all you have to add to my bon mots? I'm disappointed.

Un bon mot ne prouve rien.
"for the record, I'm not some kind of psychotic provincialist." - Than (ed: Cit. required)
"I lost my game of NT: Garry's fault. Global warming: Garry's fault. End-of-the-Universe: Garry's fault. See it always fits. Anyway, what is Garry up to? No good I bet." - Laszlo
"As for your French, it's probably better than the average English-speaking Frenchman's Finnish! (Or something.)" - wa
"I'm back at Thunderfalls now and every minute thinking of poking a bandit in the eye with a fishhook." - Preyveil
"and yet still nothing has made it to BC's signature!"-KMD

Night Owl

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Re: New Fallout 3 screens and a crying Vault Boy
« Reply #10 on: June 11, 2008, 10:10:32 PM »
Oblivion with guns with a fallout atmosphere would even be ok. Oblivion is a lot of fun.

I'd prefer a few tweaks, though:

I played Oblivion on the PC, and am now playing it on the x-box (so I don't have homebrew mods like I do on the PC version), I am finding I do not mind the hated "leveling" as muich as I thought I would. In fact, I still feel the sense of growing in power, but I'm still challenged everywhere - they did this pretty well, to be honest. My one complaint here is I would rather see less bandits with Glass Weapons (etc), though - that stuff should be rare. I would also like the chance, even a slight one, of finding BIG loot at low levels.

Spread the world out some. While Oblivion is big, I do not get a sense of the size, because there's a dungeon/fort/ruin/cave every thirty feet.

If there will be join-able NPC's, it would be nice if they didn't jump in front of your attacks... Oblivion doesn't rerally have joinable NPC's, but there are some missions where you accompany someone - your ally is ALWAYS in your way. It's annoying.

As already mentioned, slower degrading weapons would be nice. I do not mind having weapons break, having to scavange, etc. That's preferred, actually. Just not quite so fast as Oblivion (although now that I am journeyman in Armor, it matters little)

I LOVE Obvlion's "you get better if you actually do it" way of leveling as opposed to the experience point way. I hope they keep this.

Petrarch

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Re: New Fallout 3 screens and a crying Vault Boy
« Reply #11 on: June 11, 2008, 11:11:37 PM »


Spread the world out some. While Oblivion is big, I do not get a sense of the size, because there's a dungeon/fort/ruin/cave every thirty feet.


This is true, however I'd be more of the opinion that it was the fast travel option that killed the immersion. Why bother with walking or getting that horse when you can just teleport from place to place? For something free-roaming like Oblivion was, you can of course simply not use it, but the fact it's there it quickly becomes very tempting to just sidestep the travel and port from town to town.

Anyway, back on Fallout 3, I'm hoping the Combat Shotgun makes a return. Despite all the fancy weapons on offer and even right up to the end, I always had old faithful with me.

The SysMan

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Re: New Fallout 3 screens and a crying Vault Boy
« Reply #12 on: June 12, 2008, 12:00:40 AM »
I want my Plasma Rifle!
OR the gauss gun. That was awesome.
That and that lil pistol that used rifle ammo and sounded like a mini explosion every time you fired :D

God I need to play Fallout again.
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inso

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Re: New Fallout 3 screens and a crying Vault Boy
« Reply #13 on: June 12, 2008, 04:05:01 AM »
I would also like the chance, even a slight one, of finding BIG loot at low levels.

Fallout 1 memory: finding the Alien blaster almost right away :D

Quote
If there will be join-able NPC's, it would be nice if they didn't jump in front of your attacks... Oblivion doesn't rerally have joinable NPC's, but there are some missions where you accompany someone - your ally is ALWAYS in your way. It's annoying.

i got my first Murder because of this. it's like... bizarro-Ian.

Quote
I LOVE Obvlion's "you get better if you actually do it" way of leveling as opposed to the experience point way. I hope they keep this.

i like this too. deciding where to put my skill points at higher levels in Fallout games was always ridiculous since my tag skills would start requiring 3 - 4 points for 2%. also, it makes a lot of sense, since this is pretty much how you learn in real life (but with more immediate results :P).

one change i do not like that they made is that you can't target the groin and eyes anymore... first of all, there's the obligatory being able to kick rats in the nads. second, eye shots were my fav since i always made a character with Finesse... also... think of the ultra cool ocular trauma shots we'd get with the VAT system slowing down gory kills! but, as long as we can melt people with plasma, i SUPPOSE i could do without...

...aaannnd now to go back to deciding where to put my Bobblehead when i get my Collector's Edition in October :P

Night Owl

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Re: New Fallout 3 screens and a crying Vault Boy
« Reply #14 on: June 12, 2008, 07:13:15 AM »
This is true, however I'd be more of the opinion that it was the fast travel option that killed the immersion. Why bother with walking or getting that horse when you can just teleport from place to place? For something free-roaming like Oblivion was, you can of course simply not use it, but the fact it's there it quickly becomes very tempting to just sidestep the travel and port from town to town.

I have a pretty easy time not using this (although once in a while I will). But the thing that was ok about it was just the towns were fast travel at first - even if someone marked something on your map, you had to go "find" it first before you could fast travel to it. So it kinda forced you to explore the map at least once.

Although Fallout had the fast travel thing too (kinda), so I think that will probably stay.