Unwashed Village

General Discussion => Unwashed Village => Topic started by: Brugdor on October 29, 2008, 10:55:41 PM

Title: The official UV FO3 *SPOILERS* thread - you've been warned
Post by: Brugdor on October 29, 2008, 10:55:41 PM
Ok, I'll start with Moira in the supply store at Megaton. You can do quests for her book and I've gotten some nice rewards from her for them. The rather funny one was a perk. She sends you out to get radiation sickness from 200 rads with the option of getting 600 rads. I did the 600 and returned to her. There is a very funny response when you turn in the quest btw. The unintended side effect of her curing you with her experimental cure is a perk that heals your limbs when you get rad sickness.  8)
Title: Re: The official UV FO3 *SPOILERS* thread - you've been warned
Post by: Doombot on October 29, 2008, 11:01:51 PM
How to Avoid Killing The Overseer.

Sneak past the office where the interrogation is taking place. Continue down the hallway to the office at the end. Go in and into the office on the left. Find the Overseer's Key, open his door and hack the computer.

However this is what happened to me.

I TRIED to hack the computer and I wasn't able to do so. So I ran into the interrogation room, opened the door, killed the guard. Walked in, and pickpocketed the access key from the overseer. Then I ran to every desk, cabinet and box taking everything I could find. Then I ran back to the computer and used the Overseer's key on the computer.
Title: Re: The official UV FO3 *SPOILERS* thread - you've been warned
Post by: Swash on October 29, 2008, 11:04:02 PM
*doesn't get his hands on the game til the 31st, bastards*
Title: Re: The official UV FO3 *SPOILERS* thread - you've been warned
Post by: Doombot on October 29, 2008, 11:08:34 PM
*doesn't get his hands on the game til the 31st, bastards*

You can play though us!

Our fun will sustain you!
Title: Re: The official UV FO3 *SPOILERS* thread - you've been warned
Post by: Swash on October 30, 2008, 12:23:16 AM
Mmmm, second hand fun!  Tasty!
Title: Re: The official UV FO3 *SPOILERS* thread - you've been warned
Post by: Silver Dragon on October 30, 2008, 12:51:14 AM
How to Avoid Killing The Overseer.

Sneak past the office where the interrogation is taking place. Continue down the hallway to the office at the end. Go in and into the office on the left. Find the Overseer's Key, open his door and hack the computer.

However this is what happened to me.

I TRIED to hack the computer and I wasn't able to do so. So I ran into the interrogation room, opened the door, killed the guard. Walked in, and pickpocketed the access key from the overseer. Then I ran to every desk, cabinet and box taking everything I could find. Then I ran back to the computer and used the Overseer's key on the computer.

Actually I think you can find his password in one of the rooms in his quarters;  I sneaked by and made it to his quarters and locked myself out of the computer, so I searched through everything and found something that must've had his password because when I went back to try the computer again it worked. 

*addendum*  Okay, so I just reloaded a save from that section and I found the Overseer's Terminal Password in one of the lockers in his Office.
Title: Re: The official UV FO3 *SPOILERS* thread - you've been warned
Post by: Doombot on October 30, 2008, 02:48:21 AM
Ok, I'll start with Moira in the supply store at Megaton. You can do quests for her book and I've gotten some nice rewards from her for them. The rather funny one was a perk. She sends you out to get radiation sickness from 200 rads with the option of getting 600 rads. I did the 600 and returned to her. There is a very funny response when you turn in the quest btw. The unintended side effect of her curing you with her experimental cure is a perk that heals your limbs when you get rad sickness.  8)

I'm doing Landmine research! Sounds like fun!
Title: Re: The official UV FO3 *SPOILERS* thread - you've been warned
Post by: Silver Dragon on October 30, 2008, 10:01:43 AM
Heheh, I just ran across an old faithful companion while wandering out in the wastes  :D
Title: Re: The official UV FO3 *SPOILERS* thread - you've been warned
Post by: Doombot on October 30, 2008, 10:44:02 AM
There's some old favorites that we pretty much figured would be in there... but just confirming it...

Fought a Centaur, Molerats and that Mr Handy type robot with a human brain.

This game is... awesome. =)
Title: Re: The official UV FO3 *SPOILERS* thread - you've been warned
Post by: Swash on October 30, 2008, 11:49:29 AM
I passed a speechcraft test and got an early copy!  Just finished installing it, a whopping 2 hours and 13 minutes before the release date (11 hours and 13 minutes before the store would open to sell the game on the day, and I'm buggered if I'm making a special trip into town (60km round trip, uphill both ways in the stinking hot, up to my armpits in snowdrifts) on my day off to play a game that I could play ALL day instead.)

So, uh...yay!

Also...has anybody else noticed the Data Files option on the menu, rather similar to Oblivion's method of loading in custom game content?  Promising sign.
Title: Re: The official UV FO3 *SPOILERS* thread - you've been warned
Post by: Thanatos on October 30, 2008, 02:36:45 PM
Bottlecap mines are fucking incredible.  Save all your lunchboxes, cherry bombs, and sensor modules!

edit:  I also wanted to mention that the bloody mess perk makes some deaths a little ridiculous.  For example, if I kill a super mutant by shooting it in the head with a hunting rifle, I might expect its head to explode.  I would not expect all its limbs to simultaneously explode as well. 
Title: Re: The official UV FO3 *SPOILERS* thread - you've been warned
Post by: Night Owl on October 30, 2008, 10:27:47 PM
Bottlecap mines are fucking incredible.  Save all your lunchboxes, cherry bombs, and sensor modules!

edit:  I also wanted to mention that the bloody mess perk makes some deaths a little ridiculous.  For example, if I kill a super mutant by shooting it in the head with a hunting rifle, I might expect its head to explode.  I would not expect all its limbs to simultaneously explode as well. 

Never liked that perk - kinda seemed a waste.
Title: Re: The official UV FO3 *SPOILERS* thread - you've been warned
Post by: Doombot on October 30, 2008, 10:34:33 PM
Bottlecap mines are fucking incredible.  Save all your lunchboxes, cherry bombs, and sensor modules!

edit:  I also wanted to mention that the bloody mess perk makes some deaths a little ridiculous.  For example, if I kill a super mutant by shooting it in the head with a hunting rifle, I might expect its head to explode.  I would not expect all its limbs to simultaneously explode as well. 

Never liked that perk - kinda seemed a waste.

I go the Munchkin route. What perks will give me the best (or nearly) best for my character.

More Skill points and experience bonus? Sure, I'll take gifted and educated.

Although, I will take some things that fall within my character. eg. A smooth talker will take something to give her a bonus to speeches.
Title: Re: The official UV FO3 *SPOILERS* thread - you've been warned
Post by: Night Owl on October 30, 2008, 10:39:54 PM
This game is... awesome. =)

I have to say I agree. I LOVE wandering the wastelands, etc - it just feels so... alive (and properly post-nuclear "dead" at the same time, which is good). Easily the most immersive gameworld I've played to date.  

VATS is awesome also. Just a great addition, and, since the points regenerate fairly fast, essentially makes the game almost turn-based if you think about it.

So far, I've noticed that enemies stay at a nice level of difficulty.

Love the open ended feel. Love sneaking too.

The only two quibbles I have are combat-related:

1) people should notice gunshots in the next room (hello, Mr. Raider living in superdupermart - I just shot your friend four aisles away - think maybe you should consider checking that out?) To be fair, though, almost no game does this.

2) Can someone come in and remove the dead sheriff (and also the dead Mr. Burke) from the bar (is it reallythat hard to program it so bodies vanish after awhile?)
Title: Re: The official UV FO3 *SPOILERS* thread - you've been warned
Post by: Thanatos on October 30, 2008, 11:12:50 PM
Bottlecap mines are fucking incredible.  Save all your lunchboxes, cherry bombs, and sensor modules!

edit:  I also wanted to mention that the bloody mess perk makes some deaths a little ridiculous.  For example, if I kill a super mutant by shooting it in the head with a hunting rifle, I might expect its head to explode.  I would not expect all its limbs to simultaneously explode as well. 

Never liked that perk - kinda seemed a waste.

Well, in the older games it was a trait, and it was only a waste if there was a second trait you'd rather have, which sometimes wasn't the case.  I nearly always went Gifted/Finesse or Gifted/Bloody Mess; I just didn't like the trade-offs on the others.  In FO3 I never would have taken it if it was just the animation change, but it also has +5% to all weapon damage; that's money, sonny.

edit: also, Owl, sounds like you and I took the same path with Mr. Burke, only once I realized there was no way to save the Sheriff's life if I turned in Mr. Burke, I just reloaded and blew Mr. Burke away right after he asked me to blow the town.

edit edit:  So far, by far the most difficult enemy I have faced are the giant flamethrower ants.  Admittedly you can pop their antenna to make them attack other ants, but if no other ants are around, they still come after you.  Of course, one ant by itself isn't really that dangerous as long as you don't let them get close, but if you try to clean out the entire area I encountered them in one go, you start running out of bullets real fast (especially if you sell off most of your mines to clear up inventory space). 

Also, mines are incredible.  Did I say that already?  Oh, looks like the next room has a bunch of mutants in it, I'll just put mines EVERYWHERE, pop one, and run awaaaaaaaaaaay
Title: Re: The official UV FO3 *SPOILERS* thread - you've been warned
Post by: Petrarch on October 30, 2008, 11:41:14 PM
First impressions having made it into the wastelands after escaping the vault:

1. Oblivion, I disliked as it felt lifeless, clinical and generally you'd seen one lake, you'd seen them all. Fallout 3 feels far more "alive" for want of a better term and far less samey, while at the same time making you feel like you're on your own against the world.

2. VATS is the dogs bollocks. That's never going to get old. Non-VATS combat, while handy in a pinch, simply isn't fun.

3. Voice acting seems to be held to a higher standard than Oblivion.

Early days, but Bethesda seems to have pulled it off. Looking forward to getting the bloody mess perk for some gratuidous, over the top violence.
Title: Re: The official UV FO3 *SPOILERS* thread - you've been warned
Post by: Night Owl on October 31, 2008, 12:59:32 AM
Bottlecap mines are fucking incredible.  Save all your lunchboxes, cherry bombs, and sensor modules!

edit:  I also wanted to mention that the bloody mess perk makes some deaths a little ridiculous.  For example, if I kill a super mutant by shooting it in the head with a hunting rifle, I might expect its head to explode.  I would not expect all its limbs to simultaneously explode as well. 

Never liked that perk - kinda seemed a waste.

Well, in the older games it was a trait, and it was only a waste if there was a second trait you'd rather have, which sometimes wasn't the case.  I nearly always went Gifted/Finesse or Gifted/Bloody Mess; I just didn't like the trade-offs on the others.  In FO3 I never would have taken it if it was just the animation change, but it also has +5% to all weapon damage; that's money, sonny.

edit: also, Owl, sounds like you and I took the same path with Mr. Burke, only once I realized there was no way to save the Sheriff's life if I turned in Mr. Burke, I just reloaded and blew Mr. Burke away right after he asked me to blow the town.

ah yes, you are right - it was a trait. And yea, I could see having an opening for it then. Because most (save "gifted") weren't that great anyway.

I killed Burke right after he shot the sheriff (because I thought he was gonna shoot me.) Everyone ran away, though - looks like the game really didn't want me to do that :)
Title: Re: The official UV FO3 *SPOILERS* thread - you've been warned
Post by: Brugdor on October 31, 2008, 01:10:34 AM
The toughest critter for me so far is the other insect...can't remember the name atm. It's like a humanoid beetle and you have to run into a nest of them for Moira's book. You have to shoot them in the face to do decent damage and the face isn't visible a lot of the time.

Also...the naughty nightware side quest is funny. I'm going to love seeing how it ends.

The ants were a pain mostly because A) I believed the NPC that told me to shoot for their antenna (head shots do way more damage) and B) I was just running out of ammo. By the time I left I had used every mine and grenade I had and all my guns were empty except my SMG which had 30 rounds.
Title: Re: The official UV FO3 *SPOILERS* thread - you've been warned
Post by: Doombot on October 31, 2008, 01:23:41 AM
The toughest critter for me so far is the other insect...can't remember the name atm. It's like a humanoid beetle and you have to run into a nest of them for Moira's book. You have to shoot them in the face to do decent damage and the face isn't visible a lot of the time.

Mirelurks? (http://fallout.wikia.com/wiki/Mirelurk)

(http://images2.wikia.nocookie.net/fallout/images//7/7e/Mirelurk.jpg)
Title: Re: The official UV FO3 *SPOILERS* thread - you've been warned
Post by: Petrarch on October 31, 2008, 02:09:24 AM
Just found a laser pistol in Super Duper Mart - pity my spec is for small guns/big guns. Later maybe :)

Tend to be using the 10mm a lot right now, but found a chinese assault rifle to go with it. Thus far, 2 levels of gun nut and educated taken for perks.
Title: Re: The official UV FO3 *SPOILERS* thread - you've been warned
Post by: Doombot on October 31, 2008, 02:11:00 AM
2. VATS is the dogs bollocks. That's never going to get old. Non-VATS combat, while handy in a pinch, simply isn't fun.

It's very good. More so than I dared hope. I use vats for nearly everything except RadRoaches.
Title: Re: The official UV FO3 *SPOILERS* thread - you've been warned
Post by: Brugdor on October 31, 2008, 04:27:10 AM
The toughest critter for me so far is the other insect...can't remember the name atm. It's like a humanoid beetle and you have to run into a nest of them for Moira's book. You have to shoot them in the face to do decent damage and the face isn't visible a lot of the time.

Mirelurks? (http://fallout.wikia.com/wiki/Mirelurk)

Aye, that's them.

And yeah Petrarch, the Super Duper Mart was my first mission for Moira. Lots of goodies to be had from there and luckily Energy Weapons was my highest weapon skill.  8)
Title: Re: The official UV FO3 *SPOILERS* thread - you've been warned
Post by: Brugdor on October 31, 2008, 04:30:04 AM
2. VATS is the dogs bollocks. That's never going to get old. Non-VATS combat, while handy in a pinch, simply isn't fun.

It's very good. More so than I dared hope. I use vats for nearly everything except RadRoaches.

I just wish it wasn't so necessary. Aiming directly at a critter's head and having the shot veer off in a random direction to hit something else is rather annoying. I realize this is probably them working your skill with the weapon into the shot but I'd have rather they just based the damage around the skill and not have it effect the shot itself.
Title: Re: The official UV FO3 *SPOILERS* thread - you've been warned
Post by: ShadyGuy on October 31, 2008, 05:16:08 AM

I killed Burke right after he shot the sheriff (because I thought he was gonna shoot me.) Everyone ran away, though - looks like the game really didn't want me to do that :)

I actually saved the sheriff. I went into VATS mode as soon as I saw Burke going for his gun and shot the pistol out of his hand. He then ran into the kitchen, picked up a knife and attacked me. Then I blew his head off. :D

I'm having much fun with this game :)
Title: Re: The official UV FO3 *SPOILERS* thread - you've been warned
Post by: Night Owl on October 31, 2008, 07:54:57 AM
Aiming directly at a critter's head and having the shot veer off in a random direction to hit something else is rather annoying. I realize this is probably them working your skill with the weapon into the shot but I'd have rather they just based the damage around the skill and not have it effect the shot itself.

I think the gunplay is pretty realistic (in terms of hits/misses.) Shooting a gun accurately is not easy even when not under fire. I'm glad they didn't go the FPS twitch route.

Also, seem to need a lot more stims and bullets than FO1 or 2. Always looking to conserve both (where in FO2, the minute you got to the Den, you were prettymuch swimming in ammo and stims)

All in all, that's good - I actually feel like the wasteland is a very dangerous place (where I never got that feeling in the first two.)

heh - here's something that didn't change - Dogmeat running after bad guys and getting killed. I reloaded and left him in the Megaton apartment. He'll protect my stuff. 
Title: Re: The official UV FO3 *SPOILERS* thread - you've been warned
Post by: Jeff on October 31, 2008, 10:29:28 AM
I have to say I agree. I LOVE wandering the wastelands, etc - it just feels so... alive (and properly post-nuclear "dead" at the same time, which is good). Easily the most immersive gameworld I've played to date.

I loved the little 'scenic overlook' sign just as you were leaving the vault. Somebody at Bethesda understands the meaning of subtlety. :)

I spent over 2 hours just running around part of the wastes before I even got to Megaton. And that's not just because I got lost.
Title: Re: The official UV FO3 *SPOILERS* thread - you've been warned
Post by: Petrarch on October 31, 2008, 11:59:50 AM
I like the way Bethesda have made an effort to make all skills useful in some way - there was certain things in Fallout/F2 that you dismiss as a waste of time (such as outdoorsman). A good example is the way repair is handled. If you're into a lot of shoot first, ask questions later, it becomes something of a vital skill not only to keep your gear working, but it saves money at the vendors too.

I also like the fact the game flags desks/lockers etc that have nothing in them as empty to save you clicking on every single one just in case there's something there.

I'm still hunting down a combat shotgun, only come across a sawn off so far.

I have however found a full set of Brotherhood Power Armour, but I can't use it as your character needs the Power Armour Training perk which I think shows up after you meet the Brotherhood.
Title: Re: The official UV FO3 *SPOILERS* thread - you've been warned
Post by: Thanatos on October 31, 2008, 02:45:13 PM
Hahah, I found a combat shotgun last night, and my first thought was "Man, Petrarch would love this thing." 

Also, not using VATS for radroaches is crazy!  I mean, sure, if there's only one of them, just pop it, but if there's like four, there's nothing better than loading VATS, queuing one shot on each of them, then watching my guy blow them away in rapid succession. 
Title: Re: The official UV FO3 *SPOILERS* thread - you've been warned
Post by: Petrarch on October 31, 2008, 06:26:53 PM
I've found a few combat shotties during the day and by clobbing them all together, I've got one that's not going to break after the 1st shot is fired. It's taking time to harvest up ammo though, especially the 5mm stuff.

I've also come across a laser rifle, though it did require putting a bullet through the head of the raider that had it.

I've just been into the train tunnels for the first time, good fun. Be time to think about heading to the citadel soon.
Title: Re: The official UV FO3 *SPOILERS* thread - you've been warned
Post by: Doombot on October 31, 2008, 07:25:17 PM
Hahah, I found a combat shotgun last night, and my first thought was "Man, Petrarch would love this thing." 

Also, not using VATS for radroaches is crazy!  I mean, sure, if there's only one of them, just pop it, but if there's like four, there's nothing better than loading VATS, queuing one shot on each of them, then watching my guy blow them away in rapid succession. 

Agreed. I should have specified. If there's one then yeah, I just pop it. If it's more than I'll miss a few times and waste ammo so VATS is necessary for a Flock of RadRoaches.
Title: Re: The official UV FO3 *SPOILERS* thread - you've been warned
Post by: Doombot on October 31, 2008, 07:28:03 PM
If anyone has trouble getting to a spot, sometimes taking the train tunnels will get you there. I tried HARD to get to two locations and I attempted to fix it by "going around ONE more building".

There's so many paths I haven't taken yet. I can see myself playing this game several more times. =)
Title: Re: The official UV FO3 *SPOILERS* thread - you've been warned
Post by: Brugdor on October 31, 2008, 07:38:24 PM
All the good things are so darn heavy  :(

I put one point into Strength at the beginning and have now had to raise it twice through perks just to be able to lug all this stuff around. I finally decided to continue on with the main story which leads to a fatboy and power armor that is too tempting to leave behind even though I can't currently use it.
Title: Re: The official UV FO3 *SPOILERS* thread - you've been warned
Post by: Doombot on October 31, 2008, 09:49:39 PM
All the good things are so darn heavy  :(

I put one point into Strength at the beginning and have now had to raise it twice through perks just to be able to lug all this stuff around. I finally decided to continue on with the main story which leads to a fatboy and power armor that is too tempting to leave behind even though I can't currently use it.

Pity me with my Strength of Four.
Title: Re: The official UV FO3 *SPOILERS* thread - you've been warned
Post by: Petrarch on October 31, 2008, 10:07:07 PM
I kept strength at 5 and traded off charisma in favour of intelligence. While it gets more skill points, I am regretting not putting an extra point into strength as I'm having to constantly throw stuff away to hold onto the big items until I get them stored.

I've also just noticed that Dogmeat is missing (found him near the scrapyard earlier), so I'll have to assume he bought the farm out in the wastes.
Title: Re: The official UV FO3 *SPOILERS* thread - you've been warned
Post by: Doombot on October 31, 2008, 10:21:09 PM
My character concept is:

A female who's good with speech, has her Dad's skill at Science and Medicine (Took the Daddy's Girl perk) and has an affinity for hacking computers and lockpicking.

Weapon of choice are laser weapons.

So she's agile, a good conversationalist, but not that strong and only so so healthy.

I am wearing the Sheriff hat that gives me a +1 to perception.
Title: Re: The official UV FO3 *SPOILERS* thread - you've been warned
Post by: BlueCross on October 31, 2008, 10:24:47 PM
My character concept is:

A female who's good with speech, has her Dad's skill at Science and Medicine (Took the Daddy's Girl perk) and has an affinity for hacking computers and lockpicking.

Weapon of choice are laser weapons.

So she's agile, a good conversationalist, but not that strong and only so so healthy.

I am wearing the Sheriff hat that gives me a +1 to perception.

So basically you're picking yourself. :)
Title: Re: The official UV FO3 *SPOILERS* thread - you've been warned
Post by: Doombot on October 31, 2008, 10:43:06 PM
My character concept is:

A female who's good with speech, has her Dad's skill at Science and Medicine (Took the Daddy's Girl perk) and has an affinity for hacking computers and lockpicking.

Weapon of choice are laser weapons.

So she's agile, a good conversationalist, but not that strong and only so so healthy.

I am wearing the Sheriff hat that gives me a +1 to perception.

So basically you're picking yourself. :)


Well... I know how to get around the Windows Passwords, and I have a laser pointer. =)
Title: Re: The official UV FO3 *SPOILERS* thread - you've been warned
Post by: Brugdor on November 01, 2008, 04:07:31 AM
All the good things are so darn heavy  :(

I put one point into Strength at the beginning and have now had to raise it twice through perks just to be able to lug all this stuff around. I finally decided to continue on with the main story which leads to a fatboy and power armor that is too tempting to leave behind even though I can't currently use it.

Pity me with my Strength of Four.

At level 8 a perk opens up that allows you to carry 50 extra lbs. I was tempted but I decided to go with something else.
Title: Re: The official UV FO3 *SPOILERS* thread - you've been warned
Post by: Doombot on November 01, 2008, 06:23:27 AM
I ended up with very little Ammo in the Mirelurk terminal. The Combat Shotgun is VERY effective against them. =)

There's also a little trick you can do. If a Mirelurk is coming up the stairs, sometimes you can swing around where it's a few feet below you and you're on top. It'll charge into the area under you over and over while your APs renew. =)
Title: Re: The official UV FO3 *SPOILERS* thread - you've been warned
Post by: Jeff on November 01, 2008, 09:52:20 AM
Love the open ended feel. Love sneaking too.

Agreed. I just wiped out all the raiders from the Super Mart, and wiped out their returning friends, while sneaking. They didn't even touch me. Sneak-based crits rule!
Title: Re: The official UV FO3 *SPOILERS* thread - you've been warned
Post by: Petrarch on November 01, 2008, 10:59:24 AM
I'm about to begin an attempt to reach Galaxy News Network. I suspect this might prove difficult as I've only got about 300 rounds of minigun ammo and the laser rifle isn't in a useable state. Time to fall back on the sniper rifle, but that's dangerously low on ammo too.
Title: Re: The official UV FO3 *SPOILERS* thread - you've been warned
Post by: lara on November 01, 2008, 01:28:36 PM
argh, this thread makes me cry !

I pre-ordered from Amazon 6 weeks ago, then they cancelled collectors ed, so i ordered from play.com, then amazon said cancellation as a mistake, but i didnt worry cos play.com was ordered, then when it didnt come yesterday or today, i called play.com to be told they hadn;t received any. I inquired as to whether it might have been expedient to inform customers of this, and was informed that 'we can't hunt down every supplier'. :/

So i am off to store to buy a copy now, wish me luck!
Title: Re: The official UV FO3 *SPOILERS* thread - you've been warned
Post by: Brugdor on November 01, 2008, 03:06:33 PM
argh, this thread makes me cry !

I pre-ordered from Amazon 6 weeks ago, then they cancelled collectors ed, so i ordered from play.com, then amazon said cancellation as a mistake, but i didnt worry cos play.com was ordered, then when it didnt come yesterday or today, i called play.com to be told they hadn;t received any. I inquired as to whether it might have been expedient to inform customers of this, and was informed that 'we can't hunt down every supplier'. :/

So i am off to store to buy a copy now, wish me luck!

luck!

If nothing else perhaps some of our posts here will help you in character creation to make it easier on you.
Title: Re: The official UV FO3 *SPOILERS* thread - you've been warned
Post by: Petrarch on November 01, 2008, 03:10:40 PM
For those having strength problems:

There's a quest called "Those!" (you'll get the pun when you see what you're doing) and the reward is choice of injection that increases your strength or your perception by one.

Title: Re: The official UV FO3 *SPOILERS* thread - you've been warned
Post by: Brugdor on November 01, 2008, 03:24:37 PM
For those having strength problems:

There's a quest called "Those!" (you'll get the pun when you see what you're doing) and the reward is choice of injection that increases your strength or your perception by one.



Aye, that was the first perk I took that increased it.

Also bobble heads can apparently raise your stats. I got one last night that raised my Intel by 1. I'm assuming some would also give perks if some give stats.

Title: Re: The official UV FO3 *SPOILERS* thread - you've been warned
Post by: Doombot on November 01, 2008, 07:30:54 PM
For those having strength problems:

There's a quest called "Those!" (you'll get the pun when you see what you're doing) and the reward is choice of injection that increases your strength or your perception by one.



Oh... that'll come in handy!
Title: Re: The official UV FO3 *SPOILERS* thread - you've been warned
Post by: Petrarch on November 01, 2008, 10:15:20 PM
I was listening to Galaxy Radio earlier while heading towards the Washington Monument and couldn't help but smile when "Maybe" played over the radio. :)

As a side note, the Museum of Technology is well worth a visit. One of the quests takes you there anyway, but it's a lovely thing to see.
Title: Re: The official UV FO3 *SPOILERS* thread - you've been warned
Post by: lara on November 01, 2008, 10:50:54 PM
I have it now!

But - and dont look if you havent noticed this already - I'm a little peeved that I think they spoil the game in the last line of the Intro in the game manual - I read it and immediately became 99% sure of the end twist :/

Anyway, I have had a tutorial from Jeff on Skype so I'm off to shoot my BB gun :)
Title: Re: The official UV FO3 *SPOILERS* thread - you've been warned
Post by: Pipboy 2000 on November 01, 2008, 10:51:55 PM
It would be nice... if it didn't crash every time I saved.
Title: Re: The official UV FO3 *SPOILERS* thread - you've been warned
Post by: Petrarch on November 01, 2008, 10:53:57 PM
Anyone tried the Fatman yet?

Absolutely not something to be used in close quarters but it'll cream whatever it hits pronto.
Title: Re: The official UV FO3 *SPOILERS* thread - you've been warned
Post by: Doombot on November 01, 2008, 10:55:19 PM
I have it now!

But - and dont look if you havent noticed this already - I'm a little peeved that I think they spoil the game in the last line of the Intro in the game manual - I read it and immediately became 99% sure of the end twist :/

Anyway, I have had a tutorial from Jeff on Skype so I'm off to shoot my BB gun :)

The It Was All A Dream Twist Ending?
Title: Re: The official UV FO3 *SPOILERS* thread - you've been warned
Post by: Jeff on November 01, 2008, 11:02:14 PM
Surprise alien abduction and sex-change.
Title: Re: The official UV FO3 *SPOILERS* thread - you've been warned
Post by: Brugdor on November 02, 2008, 01:40:12 AM
Anyone tried the Fatman yet?

Absolutely not something to be used in close quarters but it'll cream whatever it hits pronto.

Yep. Probably got it and used it in the same place as you and on the same thing as you.   ;)

PS - I broke down and got the extra weight perk. It's coming in very handy.

BTW, all of you still fairly early into the game should save any pre-war books you find. You'll thank me later.  I was finding them all over early on but they were too bulky to keep in large numbers and didn't appear to serve a purpose at the time. Stupid game fooled Brugdor.  :beadyeyes:
Title: Re: The official UV FO3 *SPOILERS* thread - you've been warned
Post by: Petrarch on November 02, 2008, 01:50:52 AM
I just had a walk through the national archives, now I've to haul ass down to the Library to finish that quest in the manner of my choosing.

Thus far I've discovered the minigun isn't that good against robots while using VATS.
Title: Re: The official UV FO3 *SPOILERS* thread - you've been warned
Post by: Brugdor on November 02, 2008, 02:02:15 AM
Thus far I've discovered the minigun isn't that good against robots while using VATS.

I haven't found it useful at all really but then I didn't invest many points into Big Guns. The stuff that doesn't require accuracy like the Fat Man or the Missile Launcher is fine though.
Title: Re: The official UV FO3 *SPOILERS* thread - you've been warned
Post by: Petrarch on November 02, 2008, 02:17:09 AM
I've got big guns at 100 now and I'm not impressed with the damage the minigun is putting out with VATS.

Going for Big Guns has possibly been a mistake and I'm thinking energy weapons would have been better.
Title: Re: The official UV FO3 *SPOILERS* thread - you've been warned
Post by: Sandru on November 02, 2008, 02:29:05 AM
Cujo and I got the special edition and have been playing it rabidly, this game is so brilliant and engrossing!

I found dogmeat! I WIN THE WASTELAND!    /puts the rocket launcher away and saves alot, killed poochy too many times lol

I've tried using the mini gun but it puts out crap dmg but I also don't have any real apptitude in the big guns skill.

I did however take the lady killer perk, it's only been usefull 2 times (once in mechton, once doing The Family stuff) though I just got to GNR and am making my way towards the museum.

wtb power armor training ><
Title: Re: The official UV FO3 *SPOILERS* thread - you've been warned
Post by: Petrarch on November 02, 2008, 05:19:15 PM

BTW, all of you still fairly early into the game should save any pre-war books you find. You'll thank me later.  I was finding them all over early on but they were too bulky to keep in large numbers and didn't appear to serve a purpose at the time. Stupid game fooled Brugdor.  :beadyeyes:

Just found out what you meant - and the odds of my remembering where I've seen the pre-war books scattered about so far are fairly remote.
Title: Re: The official UV FO3 *SPOILERS* thread - you've been warned
Post by: Brugdor on November 02, 2008, 07:08:42 PM

BTW, all of you still fairly early into the game should save any pre-war books you find. You'll thank me later.  I was finding them all over early on but they were too bulky to keep in large numbers and didn't appear to serve a purpose at the time. Stupid game fooled Brugdor.  :beadyeyes:

Just found out what you meant - and the odds of my remembering where I've seen the pre-war books scattered about so far are fairly remote.

I went back to Minefield and that school near the vault. I knew I had had some and dropped them somewhere after I had to make room. I found 9.

Oh and stuff you need to either gather or make note of for the Railway gun - Fission batteries, crutches, pressure cookers, steam gauge assemblies? (need to double check that last one).

Edit - I think I missed some huge part of the story. I haven't run into the stuff that's been mentioned here about residents attacking each other and I haven't seen any sign of the story arc where I'm supposed to decide whether to blow up Megaton. However I have assassins showing up every now and then that try to kill me. They have notes on them that tell me who the contract holder is and I imagine it's the guy that has you blow up Megaton. I'm not sure though. *shrug* They drop nice armor for me anyway. It's DR22 and I'm wearing it in the pics I posted in the other FO3 thread.
Title: Re: The official UV FO3 *SPOILERS* thread - you've been warned
Post by: The SysMan on November 02, 2008, 10:14:59 PM
Heh. I legged it from the raiders that came back. My gun was broken and I wasnt about to fight raiders with laser pistols with a baby 10mm pistol.
Grenade took off my leg, but a stimpack made it all better :P
Also, I saved the sherrif by standing right next to captain bastard and hitting vats as soon as he went for his gun. Head, chest, head, head. Didn't need all the shots though as the second headshot was a critial that popped his head like a melon :D
Sherrif gave me some shiny karma for that... which I promptly wasted by accidentally stealing something :(
I'm still only level 3. I'm taking it slow as I'm still playing WoW and its easy to stop playing WoW and go to bed while fallout means I'm up until 4am :T
I'll save it for the weekend.
Title: Re: The official UV FO3 *SPOILERS* thread - you've been warned
Post by: Swash on November 02, 2008, 10:53:25 PM
I've taken to loading my rock-it launcher with toys.  There's something perversely satisfying about blowing a raider's head off with a stuffed bear.
Title: Re: The official UV FO3 *SPOILERS* thread - you've been warned
Post by: Petrarch on November 02, 2008, 10:55:10 PM
I'm curious to see how far everyone is in as I've been taking my time and exploring the wastes.

To avoid major plot spoilers, I'll just list the quest names I've completed to give an idea of where I'm at.

"Escape!"
"The Power of the Atom"
"Big Trouble in Big Town"
"Blood Ties"
"Following in his Footsteps"
"Galaxy News Radio"
"The Replicated Man"
"Those!"
"Stealing Independence"
"The Wasteland Survival Guide" (Just have to go back to Megaton to hand this in to finish)
Title: Re: The official UV FO3 *SPOILERS* thread - you've been warned
Post by: Brugdor on November 03, 2008, 01:20:21 AM
Finished quests -
"Baby Steps"
"Growing Up Fast"
"Future Imperfect"
"Escape"
"Those"
"Following in his Footsteps"
"Galaxy News Radio"
"The Power of the Atom"
"The Replicated Man"
"The Wasteland Survival Guide"

Current quests -
"Stealing Independence"
"Head of State"
"Scientific Pursuits"

So going off of Petrarch's list it appears the ones I somehow missed are "Big Trouble in Big Town" and "Blood Ties". Any idea who I talk to for these?

Title: Re: The official UV FO3 *SPOILERS* thread - you've been warned
Post by: Silver Dragon on November 03, 2008, 02:27:51 AM
So going off of Petrarch's list it appears the ones I somehow missed are "Big Trouble in Big Town" and "Blood Ties". Any idea who I talk to for these?

You have to find the settlement Big Town in the wastelands (roughly N-NW of Megaton), and there is another little settlement called Arefu that's on the remnants of a dead-end overpass where you can start Blood Ties.  actually there's a girl named Lucy somewhere that wants you to deliver a letter to her family in Arefu that might start the Blood Ties quest, can't remember where she is though...Megaton, I think.  Maybe Rivet City...

As for my quest list, from the top..err, bottom:
Completed
Baby Steps
Growing Up Fast
Future Imperfect
Escape!
Following in his Footsteps
Those!
The Power of the Atom
Blood Ties
Big Trouble In Big Town
The Replicated Man
Reilly's Rangers
Galaxy New Radio
Stealing Independence

Current
Wasteland Survival Guide
Scientific Pursuits

I feel like I've been spending my time exploring and helping wasteland survivors more than rushing to get main storyline quests done, and I'm level 13 now, but like Brugdor mentioned (and Tim Buckley of CTRl-ALT-DEL mentions a similar problem in a post of his http://www.ctrlaltdel-online.com/#1777 (http://www.ctrlaltdel-online.com/#1777) ) it seems like I may have ended up in Rivet City before I should have, like I missed something in between and it didn't quite add up.  I got to Rivet City and started talking to everyone and all of of sudden certain people where acting like I knew I was supposed to come talk to them 'cause I was hot on the trail of good ol' dad...
Title: Re: The official UV FO3 *SPOILERS* thread - you've been warned
Post by: Petrarch on November 03, 2008, 03:27:15 AM
Just got my power armour training from the Brotherhood. What's more, I've even clobbed together a suit of Enclave power armour rather than the BoS stuff.
Title: Re: The official UV FO3 *SPOILERS* thread - you've been warned
Post by: Petrarch on November 04, 2008, 01:00:07 AM
Just as a heads up for the achievement earners out there, there appears to be a bug with the "Scientific Pursuits" quest. In a nutshell, it's possible to disrupt the sequence of the quest so the achievement doesn't unlock when it's completed. It seems to be caused by entering the Memorial containing Project Purity before speaking to Doctor Li in Rivet City. I only noticed this evening when I saw it was missing in the list.

You can correct it by simply going back to an older save and not entering the memorial first. Hopefully they'll patch that one.
Title: Re: The official UV FO3 *SPOILERS* thread - you've been warned
Post by: The SysMan on November 04, 2008, 02:19:11 AM
Okay, brain dump time:

Speaking of patches, when I went down into a subway, suddenly my game visual cut out. Turning on the pipboy light did nothing. It was like my eyes were removed or something. I had to go back to an older save game. :(
I think my two best moments were capping that raider in the head with my pistol from the hip from behind where he was crouching. No vats, just pure luck baby :P Oh, and nailing that protectron in the back with the hunting rifle with like 23% chance to hit from a decent distance away. Sneak attack critical XD

Oh, and has anyone noticed that super mutants with giant miniguns come out at early evening/night? Anyone know when they go away?
Or: How much AP each weapon uses? I'm a nut for maximizing my AP usage :P

And as far as the minigames go:
Hacking: easy sauce. Even without using the special characters
Lockpick: Say wut? Its pin breaking time >.< One day I'll be able to get the hang of it.

And I'm glad to say I love seeing the old barter game back in action. Here, take this for all your caps. Thats it, huh? Hmm, here, repair all this for me please. Excellent. Now, take all this for those shiny caps you have :D

I got addicted to scotch in only 2 bottles. Sheesh.
I need to fix that bomb so I have a place to stash my lewt. I carry too much crap and my STR 4 cant take it! :P
Title: Re: The official UV FO3 *SPOILERS* thread - you've been warned
Post by: Brugdor on November 04, 2008, 02:46:16 AM
Okay, brain dump time:

Speaking of patches, when I went down into a subway, suddenly my game visual cut out. Turning on the pipboy light did nothing. It was like my eyes were removed or something. I had to go back to an older save game. :(
I think my two best moments were capping that raider in the head with my pistol from the hip from behind where he was crouching. No vats, just pure luck baby :P Oh, and nailing that protectron in the back with the hunting rifle with like 23% chance to hit from a decent distance away. Sneak attack critical XD

Oh, and has anyone noticed that super mutants with giant miniguns come out at early evening/night? Anyone know when they go away?
Or: How much AP each weapon uses? I'm a nut for maximizing my AP usage :P

And as far as the minigames go:
Hacking: easy sauce. Even without using the special characters
Lockpick: Say wut? Its pin breaking time >.< One day I'll be able to get the hang of it.


I've gotten several random crashes here lately. I also had an entire statue in the Museum of History flashing different textures. Today I was trying to help zombies invade Tenpenny Tower and the quest indicator kept pointing me to a wall I can't to the other side of in order to open the door I need to open. I tried every angle and can't find my way to the other side of it. There's even a little window in the wall so I know something is over there.  :(

Lockpicking is one of my primary skills so maybe it's just that it's high but I've found it very easy. I think I've run into one lock so far where I broke more than one pin.

Also I took a neat perk that lets me deactivate any robot if I manage to sneak up on it.  ;D

Oh and I still haven't managed to find any quest that lets me use Powered Armor. I've given up on it. I guess I just miss too many quests.

Title: Re: The official UV FO3 *SPOILERS* thread - you've been warned
Post by: Jeff on November 04, 2008, 03:42:37 AM
Oh, and has anyone noticed that super mutants with giant miniguns come out at early evening/night? Anyone know when they go away?

They go away when my sniper rifle tells them to.

I procrastinated and finally got my apartment yesterday. I shall be running around the wasteland now, picking up all the random crap I can find, just in case I need it.

Picked up a suit of power armor during a firefight between Outcasts and raiders. Power armor at level 4, good times. Too bad I can't use it. :(

Do I need to buy a new schematic every time I want to be a special weapons, like the shishkaberthingie?
Title: Re: The official UV FO3 *SPOILERS* thread - you've been warned
Post by: Doombot on November 04, 2008, 04:14:46 AM

Oh, and has anyone noticed that super mutants with giant miniguns come out at early ...night?


Now when freaks get dressed to go out at night
They like to wear leather jackets, chains and spikes
They wear rips and zippers all in their shirts
Real tight pants and fresh mini skirts
All kinds of colors runnin' through their hair
And you could just about find a freak anywhere
But then again, you could know someone all their life
But might not know they're a freak unless you see them at night, 'cause

The Freaks come out at night...
The Freaks come out at night...
The Freaks come out at night...
Title: Re: The official UV FO3 *SPOILERS* thread - you've been warned
Post by: Brugdor on November 04, 2008, 04:15:04 AM
Oh, and has anyone noticed that super mutants with giant miniguns come out at early evening/night? Anyone know when they go away?

They go away when my sniper rifle tells them to.

I procrastinated and finally got my apartment yesterday. I shall be running around the wasteland now, picking up all the random crap I can find, just in case I need it.

Picked up a suit of power armor during a firefight between Outcasts and raiders. Power armor at level 4, good times. Too bad I can't use it. :(

Do I need to buy a new schematic every time I want to be a special weapons, like the shishkaberthingie?

I think I've found all of mine or been rewarded with them from quest givers.
Title: Re: The official UV FO3 *SPOILERS* thread - you've been warned
Post by: Doombot on November 04, 2008, 05:19:19 AM
I think I'm being hit on by a lesbian Ghoul and getting stink eye from her friend.

"You stay AWAY from her!"

200 years is a little old for me dear.
Title: Re: The official UV FO3 *SPOILERS* thread - you've been warned
Post by: Brugdor on November 04, 2008, 05:24:56 AM
200 years is a little old for me dear.

You're just racist against zombies! You...you...zombie hater!   >:(
Title: Re: The official UV FO3 *SPOILERS* thread - you've been warned
Post by: Doombot on November 04, 2008, 05:44:47 AM
200 years is a little old for me dear.

You're just racist against zombies! You...you...zombie hater!   >:(

No no no!

Some of my best friends are Zombies!  :o
Title: Re: The official UV FO3 *SPOILERS* thread - you've been warned
Post by: Silver Dragon on November 04, 2008, 06:43:43 AM
Do I need to buy a new schematic every time I want to be a special weapons, like the shishkaberthingie?

Err, If I understand your question correctly, no you don't need a new schematic each time you make a weapon, once you find and learn it, its always available in your Notes section.  Though finding more of the same schematic does apparently upgrade the quality/quantity of the weapons you make;  I found another Railway Rifle schematic and it upgraded to Railway Rifle v.2, and I read that upgraded Bottlecap Mine schematics increases the amount of mines produced.
Title: Re: The official UV FO3 *SPOILERS* thread - you've been warned
Post by: Petrarch on November 04, 2008, 11:25:00 AM
Oh and I still haven't managed to find any quest that lets me use Powered Armor. I've given up on it. I guess I just miss too many quests.

Power Armour isn't tied to a quest in the normal sense, but it does relate to one of the main story quests in perticular. It's only possible to miss the training if you fail to ask a certain character about it.

To get it, you need to have worked through the main quest line and completed the quest "The Waters of Life" - part of this quest sees you fleeing the Enclave and takes you to the Brotherhood of Steel. When you arrive at the Citadel, they allow you to enter. Once inside you have to speak to Elder Lyons and ask him about power armour. He'll agree that under the circumstances you should be trained and sends you to Paladin Gunney. Speak to him and you get the power armour training perk.

If you've played your cards right you should have a suit of Enclave power armour repaired by this point. If not you can get a standard PA from the Brotherhood Lab.

Currently I'm heading up to Vault 92 as part of the Agatha's Song quest. Going to go to the Commons and check out the Temple of the Union on the way back down.
Title: Re: The official UV FO3 *SPOILERS* thread - you've been warned
Post by: Brugdor on November 04, 2008, 02:45:31 PM
To get it, you need to have worked through the main quest line and completed the quest "The Waters of Life" - part of this quest sees you fleeing the Enclave and takes you to the Brotherhood of Steel. When you arrive at the Citadel, they allow you to enter. Once inside you have to speak to Elder Lyons and ask him about power armour. He'll agree that under the circumstances you should be trained and sends you to Paladin Gunney. Speak to him and you get the power armour training perk.

Ah ok. I'm still way back on the quest where you have to gain access to Vault 112 so that would explain why I haven't gotten access yet.
Title: Re: The official UV FO3 *SPOILERS* thread - you've been warned
Post by: Brugdor on November 04, 2008, 06:51:47 PM
Finally got to the power armor guy. Thanks for the heads up on that, Petrarch.

Here's a thing we could do. Let's list out the perks we've found useful or not. If you list one as not useful be sure to note if it just wasn't a good fit for your play style, it's broken, or whatever.

Useful -

Thief - 3 ranks in this as I both Sneak and pick locks quite often. I actually maxed out Lockpicking before anything else.

Intense Training - used this for an extra point of Strength. Might have been better served waiting until I got to Strong Back but it helped at the time.

Swift Learner - I think I have 2 ranks in this one and it's been nice to advance so quickly.

Commando - Yes, I went commando.  ;)  This seems to have helped my sneak attacks a ton. I'd actually argue that at this point it's one of the things that's made me a bit overpowered.

Strong Back - Unless you started with a Strength of 9 or 10 I don't see why you wouldn't take this perk. It helps immensely.

Here and Now - It was very nice to immediately ding again.

Robotics Expert - Sneak up and disable the bots. Sadly, there isn't an animation of you tripping them in the dark while their hands are full.  :P

Not useful -

Toughness - with only one rank I haven't really been able to tell if it makes a difference. Also, stuff rarely even gets to me with all my sneak attacks so 10% damage reduction is kind of silly.

Gun Nut - a waste with me going for Energy Weapons. I picked it up for the extra Repair early on but would have been better served just spending points on the skill.

Silent Running - the extra 10 points to Sneak was nice but I've never figured out how it works in a sneak attempt while running which makes the perk quite useless.
Title: Re: The official UV FO3 *SPOILERS* thread - you've been warned
Post by: The SysMan on November 04, 2008, 08:26:53 PM
Silent Running - the extra 10 points to Sneak was nice but I've never figured out how it works in a sneak attempt while running which makes the perk quite useless.

When I'm wandering the wastes I sneak all the time, but with shift held down. Hurried sneak.
Why? The [CAUTION] notification pops up way before the lil red bars do :P
Title: Re: The official UV FO3 *SPOILERS* thread - you've been warned
Post by: Thanatos on November 04, 2008, 08:56:20 PM
Silent Running - the extra 10 points to Sneak was nice but I've never figured out how it works in a sneak attempt while running which makes the perk quite useless.

Brug, don't you have auto-run on?  I know I do, and if I used sneak a lot I would think silent running would be a must.  It's not supposed to let you, like, shoot someone and get the sneak bonus while you're moving; all it does is let you sneak without slowing you down.  Normal movement with auto-run = Fast speed.  Sneak = walk = slow speed.  Sneak + silent running = fast speed.   See?

My goods and bads:

Good:

Intense training like whoa.  I have like 5 or 6 points in this to max out my intelligence and add a couple more points of agility. 

Educated - Definitely.  By level 4 I had 10 intelligence and Educated, which means I get 23 skill points per level, which is HUGE.  I haven't taken any +skill point perks, because I don't need them. 

Strong Back - This seemed like a waste in FO1 and 2 when you got so many fewer perks, but now it's awesome.

Commando - Yes.

Sniper - Yes.

Lawbringer - I almost put this under 'mediocre', but fuck it.  Every freaking raider has a finger!  Every single one!  Massive karma bonuses and a nice little stack of caps, both of which don't really matter, but it's still fun to walk around with a sack full of fingers.  It seems to me like the evil version of this perk must be pretty shitty in comparison.  There just aren't that many good people to kill, and there are raiders everywhere.

Mediocre

Bloody Mess: I took this for the +5% weapons damage, which is decent, but it makes a lot of the death animations kind of stupid.  I shoot someone in the leg with a hunting rifle and all their limbs and their head explode.  What?

Bad

Lady Killer: I've seen a dialogue choice from this perk one fucking time, and it was redundant in that situation, as I'd already convinced someone else to give me they key that it would have gotten for me.  This perk is bullshit.



Also, I haven't tried them, but I think swift learner and here and now wouldn't be that great.  I haven't even gone into vault 112 yet and I'm like level 14 or 15.  The game has a level cap of 20, right?  I've only explored like half the wasteland and I'm 3/4 of the way there, I have a feeling I'm going to hit the cap way before I'm done with this play-through.  Then once I'm level 20, swift learner and here and now will just be wasted perks!

edit: why the crap aren't you guys using the auto-run? 
Title: Re: The official UV FO3 *SPOILERS* thread - you've been warned
Post by: Brugdor on November 04, 2008, 09:08:08 PM
Silent Running - the extra 10 points to Sneak was nice but I've never figured out how it works in a sneak attempt while running which makes the perk quite useless.

When I'm wandering the wastes I sneak all the time, but with shift held down. Hurried sneak.
Why? The [CAUTION] notification pops up way before the lil red bars do :P

This was my problem. I never realized you could "run" while sneaking. Because of that from what the perk said I gathered I could do the upright run and get the hidden, caution, danger messages.
Title: Re: The official UV FO3 *SPOILERS* thread - you've been warned
Post by: Petrarch on November 04, 2008, 10:55:55 PM
The Educated Perk is all kinds of win - having what I think amounts to an extra 45 points by the time you reach lvl 20, with skills like lockpicking and repair being far more useful than in previous games, it's hard to find a downside against that perk.

The Finesse perk is quite useful too as it essentially gives you +5 to luck.

Action Boy/Girl - 25 more points to use in VATS. I can shoot 6 times with the laser rifle using this in one go.

I forget the name of it but there's a perk that gives a 50% damage bonus to critical hits, I think I may take that one next, but I'll have a look at what's on offer at 17.

Just had my first experience with the Deathclaws. Those things are even meaner than before and lightning quick.
Title: Re: The official UV FO3 *SPOILERS* thread - you've been warned
Post by: Thanatos on November 04, 2008, 11:54:45 PM
Damn, I'm posting from work and I forgot about Finesse.  Of course Finesse is awesome.
Title: Re: The official UV FO3 *SPOILERS* thread - you've been warned
Post by: Hoopy Frood on November 05, 2008, 02:53:41 AM
A posting from a guy on the Straight Dope boards about builds:



Finn's Fundamental Findings:

Start with 10 points in intelligence. The extra skill points really come in handy. Take a point off of strength, charisma, luck and endurance. Put them all into agility. You can find an agility bobblehead to get you to 10, and that should be one of the very first things you do.

Tag small guns, lockpick and speech , repair or science. I prefer speech.

Personally, I like to level up lockpick to 90 and get its bobblehead asap. After that, small guns and then repair. Science can be put to about 50 and you won't miss much. I haven't found anything that needed higher than 75, and even those computers are very rare. Lockpick is much, much, much more useful in most cases, IMHO. But you should always hack computers, just for the extra HP. Having a high repair skill (or at least a moderate one) allows you to make caps hand over first in the beginning as you can take Rader style crappy armor and repair it until it's worth quite a bit. I actually encountered a 'cap bottleneck' at the beginning of the game as all the merchants ran out of caps before I ran out of loot to sell to them.

Once you hit level 12 or so, you can start putting points into energy weapons. I wouldn't waste them on big guns. Sneak is okay, but not a priority. Medicine is nice. Explosives should be put to about 35 and then ignored.

The perks you should get: you should bring perception up to 9 (10 with bobblehead) for your eventual use of energy weapons, and bring luck and endurance back up to five. Maybe endurance to six. Sniper, commando and action boy are all required. Bloody mess is fun and the extra 5% damage can mean the difference between killing a foe and almost killing him. Toughness is nice, but not essential and if you're going to be relying all that much on it in the first place, you're probably already dead. You should also take the perk that gives you extra skill points to spend each level (I forget its name). Lawbringer is a nice perk to give your character some flavor and earn some extra caps, but it's a luxury, not a necessity. Obviously take the grim reaper perk without a second thought. Finesse seems to make up for having your luck at only 5. Cyborg is a nifty enough perk. Strong back is great if you're going to be lugging lots of stuff around. I've never taken the better criticals perk, but it might be worth it if you find yourself getting enough critical hits in combat.

Hrm, what else... make sure you store extra copies of weapons in your house so you can easily repair the ones you use. Also make it a habit to collect and store junk. When you start getting schematics, you'll need all those paint guns, surgical tubes, motorcycle gas tanks, etc... At the very least, check out what you might like to build and make sure you get lots of its components as you go along.

Make finding bobbleheads one of your very first goals, before almost anything else. At least in a few key skills.

Um... oh, and, when you get the Nuka Cola Clear forumla and trade it to the hockey player guy, kill him right afterward. His mask gives you something like 20 or 25 extra action points.
Title: Re: The official UV FO3 *SPOILERS* thread - you've been warned
Post by: Doombot on November 05, 2008, 03:09:18 AM
We have houses?  :stunned:
Title: Re: The official UV FO3 *SPOILERS* thread - you've been warned
Post by: Brugdor on November 05, 2008, 04:10:17 AM
Silent Running - the extra 10 points to Sneak was nice but I've never figured out how it works in a sneak attempt while running which makes the perk quite useless.

When I'm wandering the wastes I sneak all the time, but with shift held down. Hurried sneak.
Why? The [CAUTION] notification pops up way before the lil red bars do :P

This was my problem. I never realized you could "run" while sneaking. Because of that from what the perk said I gathered I could do the upright run and get the hidden, caution, danger messages.

Ok, I was mistaken. After I got back into the game I found that I've been "run" sneaking this whole time (hitting L-Shift slows me to a crawl). So I still fail to see what the benefit of that perk is.
Title: Re: The official UV FO3 *SPOILERS* thread - you've been warned
Post by: Brugdor on November 05, 2008, 04:12:54 AM
Make finding bobbleheads one of your very first goals, before almost anything else. At least in a few key skills.

Yeah, good luck with that. I'll wait till someone comes out with a list of locations. Ever since I got the one that raised my Int I've been keeping a close eye out for more of them and haven't found any. That's zero. None. Nada. Which means that they more than likely buried them under all kinds of crap in some back corner of every location.
Title: Re: The official UV FO3 *SPOILERS* thread - you've been warned
Post by: Doombot on November 05, 2008, 04:28:36 AM
Make finding bobbleheads one of your very first goals, before almost anything else. At least in a few key skills.

Yeah, good luck with that. I'll wait till someone comes out with a list of locations. Ever since I got the one that raised my Int I've been keeping a close eye out for more of them and haven't found any. That's zero. None. Nada. Which means that they more than likely buried them under all kinds of crap in some back corner of every location.

I heard one is in the locked room of the sheriff for Megaton. It's the strength one.

I'm trying to find my way into the Ranger Compound. I just saved them from Supermutants... but could they give me a ride... NOoooooo.
Title: Re: The official UV FO3 *SPOILERS* thread - you've been warned
Post by: Brugdor on November 05, 2008, 04:31:40 AM
I'm trying to find my way into the Ranger Compound. I just saved them from Supermutants... but could they give me a ride... NOoooooo.

Never found the Rangers at all.

Oh and yes we can get either a house in Megaton by defusing the bomb in the center of town or an apartment in Tenpenny Tower (I think).
Title: Re: The official UV FO3 *SPOILERS* thread - you've been warned
Post by: Doombot on November 05, 2008, 04:34:15 AM
I'm trying to find my way into the Ranger Compound. I just saved them from Supermutants... but could they give me a ride... NOoooooo.

Never found the Rangers at all.

Oh and yes we can get either a house in Megaton by defusing the bomb in the center of town or an apartment in Tenpenny Tower (I think).

Then I shall try it. =)
Title: Re: The official UV FO3 *SPOILERS* thread - you've been warned
Post by: Brugdor on November 05, 2008, 04:35:13 AM
I'm trying to find my way into the Ranger Compound. I just saved them from Supermutants... but could they give me a ride... NOoooooo.

Never found the Rangers at all.

Oh and yes we can get either a house in Megaton by defusing the bomb in the center of town or an apartment in Tenpenny Tower (I think).

Then I shall try it. =)

Make sure to talk to the sheriff to get the quest to do it first. I'm not sure what would happen if you did it without the quest.
Title: Re: The official UV FO3 *SPOILERS* thread - you've been warned
Post by: Night Owl on November 05, 2008, 04:39:05 AM
We have houses?  :stunned:

disarm the bomb and you get one in megaton. Very handy.
Title: Re: The official UV FO3 *SPOILERS* thread - you've been warned
Post by: Jeff on November 05, 2008, 04:54:28 AM
Make finding bobbleheads one of your very first goals, before almost anything else. At least in a few key skills.

Yeah, good luck with that. I'll wait till someone comes out with a list of locations. Ever since I got the one that raised my Int I've been keeping a close eye out for more of them and haven't found any. That's zero. None. Nada. Which means that they more than likely buried them under all kinds of crap in some back corner of every location.

Perhaps Bethesda will create an official Fallout 3 site, and create forums on that site. And create a subforum for hints, cheats and info. And choose a BBS software that includes a search function.

Until then I guess we're hosed.
Title: Re: The official UV FO3 *SPOILERS* thread - you've been warned
Post by: Brugdor on November 05, 2008, 04:57:49 AM
Make finding bobbleheads one of your very first goals, before almost anything else. At least in a few key skills.

Yeah, good luck with that. I'll wait till someone comes out with a list of locations. Ever since I got the one that raised my Int I've been keeping a close eye out for more of them and haven't found any. That's zero. None. Nada. Which means that they more than likely buried them under all kinds of crap in some back corner of every location.

Perhaps Bethesda will create an official Fallout 3 site, and create forums on that site. And create a subforum for hints, cheats and info. And choose a BBS software that includes a search function.

Until then I guess we're hosed.

I sense that you are trying to tell me something but I can't quite put my finger on it.
Title: Re: The official UV FO3 *SPOILERS* thread - you've been warned
Post by: Silver Dragon on November 05, 2008, 09:45:07 AM
Ok, I was mistaken. After I got back into the game I found that I've been "run" sneaking this whole time (hitting L-Shift slows me to a crawl). So I still fail to see what the benefit of that perk is.
I think Silent Running negates the penalties you get for running while sneaking, and has nothing to do with sneak attacks per se (which is what I thought 'cause I misread the Perk heh).  Without the perk, you're more likely to be detected while sneaking-and-running than your are if you're sneaking-and-not-running (i.e. you're making more noise while trying to sneak and run).  With the perk you can sneak and run without worrying about any penalties.  Or to put it another way:
Quote from:  The Gamespot Forum
Q.  This may be a silly question, but does silent running live up to it's name? can you stand up and run full speed and remain undetected?

A.  Silent Running removes the factor of running while you are sneaking into whether you are detected or not. If you stand up and run at "full speed", you aren't sneaking anymore.
This perk is very helpful if you play as a sneaking character as you don't have to worry about slowing down when you detect some enemies, all you have to worry about is proximity and light.

I heard one is in the locked room of the sheriff for Megaton. It's the strength one.

I'm trying to find my way into the Ranger Compound. I just saved them from Supermutants... but could they give me a ride... NOoooooo.
  Am I the only person that found the one on Dad's desk in Vault 101...?  Or did everybody find it and assume its not worth mentioning...?   :blank:

Never found the Rangers at all
  You have to find a radio signal location while near the Mall downtown to start the quest.
Title: Re: The official UV FO3 *SPOILERS* thread - you've been warned
Post by: Petrarch on November 05, 2008, 09:48:14 AM
I've only found 2 bobbleheads to date - 1 right at the start of the game in Vault 101 for medicine and the 2nd was the agility one.

I think the next playthrough I'll forgo big guns and not take the gun nut perk, instead replacing it with a couple of levels of intense training. Fatman aside, small guns and energy weapons are proving to be far more useful, even if the ammo for energy stuff is rare early on.
Title: Re: The official UV FO3 *SPOILERS* thread - you've been warned
Post by: Hoopy Frood on November 05, 2008, 02:08:50 PM
I've only found 2 bobbleheads to date - 1 right at the start of the game in Vault 101 for medicine and the 2nd was the agility one.

I think the next playthrough I'll forgo big guns and not take the gun nut perk, instead replacing it with a couple of levels of intense training. Fatman aside, small guns and energy weapons are proving to be far more useful, even if the ammo for energy stuff is rare early on.

The same guy who posted the character creation tips I reposted earlier has now given his opinions on the various perks:

****************************

Well, I went to (a Nyquil induced) sleep really early last night as I've got a nasty case of bronchitis, and I'm up now, I figure I might as well keep myself busy and provide interested folks with a list of the perks and (in my view) their relative worth from 1 to 10, with 10 being a true 'must have' perk.

So:

Level 2 Perks

Black Widow/Lady Killer (7/3): There are more male characters who you can have more of an effect on with the BW perk if you're a woman, but the solutions you get can often be worked around, anyway. There are also more male enemies than female, so it does make some sense as a combat perk for women. Not so much for men. I wouldn't advise taking the LK perk, as there just aren't enough opportunities to really make use of it.

Daddy's Boy/Daddy's Girl (1): Taking perks to improve skills is a waste of a perfectly good perk unless you absolutely need those skillpoints and are already a high level. In general, don't waste the perk since you should be able to bring up any skill, at all, to level 100 within 4 levels as maximum.

Gun Nut (1): a skill raising perk.

Intense Training (8): this is the perk that'll allow you to 'undo' some of the min/maxing I suggested in one of my previous posts. It allows you to start with 10 points in intelligence and to level up perception and agility to 10 as well. If you level up and can't think of a perk to slot in, consider raising luck or endurance a bit.

Little Leaguer (1): a skill raising perk.

Swift Learner (3): it has some use if you plan on only playing through the main quest line (still, you should probably get to level 15 or 16 without this perk). If you plan on exploring the wasteland, however, you just don't need this perk. You'll cap out at the level 20 level cap anyways just fine without it.

Thief (1): a skill raising perk.

Level 4 Perks.

Child at Heart(3): there are some uses for this perk and it'll give you some interesting dialog choices with a few otherwise recalcitrant children in the game. Still, it's not really worth the investment of a perk slot unless you've already beaten the game once and just want to see some other possible dialog arcs.

Comprehension (6): this can be a very useful perk, especially if you're at a lower level and finding a bunch of skill books as there really are a lot of them in the game. Still, this probably shouldn't be a necessary perk and you can get you main skills up to 100, without this, with no problem.


Educated (8): this is an awesome perk. By the time you reach level 20, you will have earned an extra 48 skillpoints from this. And unlike all the normal skill raising perks, you can devote those points wherever you feel like.

Entomologist (2): Yes, there are lots of giant bugs in the wasteland. But other than the giant radscorpions and some of the giant ants (especially the fire breathing ones), none should give you any trouble once you really get your character started.

Iron Fist (5): with three available ranks, you can end up doing an extra 15 points of damage with every unarmed strike. Of course as ranged combat is far superior to melee combat in this game, you should only consider taking this perk if you're on the path to becoming the wasteland's Bruce Lee.

Scoundrel (2): Not just a normal skill raising perk, this does give a few extra dialog options through the game. Still, not really worth taking.

Level 6 Perks

Bloody Mess (7): Okay, I love gore and the spectacular death animations. The 5% bonus to all damage types is also pretty cool.

Demolition Expert (9): going to be using lots of mines or grenades? Put three ranks into this skill. If not, consider it totally worthless.

Fortune Finder (1): by the time you really get rolling, you'll have more caps than you can spend. Ignore this perk.

Gunslinger: (3): an interesting perk, but the best and most plentiful small guns in the game are two handed. A sidearm should be your holdout weapon that you use if your primary breaks or if you need to conserve your main type of ammo. Even the SMG, while nifty, eats up ammo too quickly and really isn't an improvement over an assault rifle.

Lead Belly (2): you drinking much irradiated water? No, probably not. Besides, 100 caps will buy you a radiation detox at a doctor and there is plenty of rad away to be found. If you don't plan on gargling with random sink water, don't take this perk.

Toughness (4) : a 10% increased damage resistance is kinda nice ,especially since it stacks with other bonuses. Don't rely on it, though. But do consider taking it if you have a free perk slot and nothing else appeals to you.

Level 8 Perks

Commando (8): two handed weapons are awesome, and any increase in VATS % is good. If you use rifles, take this perk.

Impartial Mediation (2): only take this perk if you don't plan on getting speech to 100 anyways. And even then, only take it if, somehow, you won't be either good or evil.

Rad Resistance (5) : an extra 25% to your rad resist? Excellent. This, along with the bonuses for completing the Wasteland Survival Guide and getting the Food Sanitizer should allow you to go much longer without needing to remove your rad levels. It also gives you a much greater effect from anti-rad apparel since this bonus will stack.

Scrounger (6): if you're the type to run short on ammo, take this perk without a second thought. Once you've played through the game and are used to its combat mechanics, though, you won't need to bother with this and you should have more than enough ammo.

Size Matters (1) : a skill raising perk.

Strong Back (4): I personally love this perk, as it's got the same effect as raising your strength by 5 full points, and I like to carry loads of junk around.

Level 10 Perks

Animal Friend (2): eh, it's okay. It's good that it works on the Yao Guai, but since it doesn't effect Deathclaws, it's pretty much useless for the kind of enemies you'd actually need it for. Most cases, though, animals simply won't do enough damage to you or be important enough in a fight that their switching sides would really matter.

Finesse (9): an effective 5 point bump in your luck stat for critical hits? Unless you were silly enough to bump your base luck stat up past 5, definitely take this perk. Even then, probably take it anyway.

Here and Now (-10): yes, negative ten. You just leveled up, the main bonus to leveling up is that you can raise your skills, and choose a perk. Why throw away a perk just so you can level up again? Only take this if you're just playing the main quest, and even then, only if you decided against the EXP increasing perk.

Mister Sandman (3): there aren't many sleeping enemies that you'll come across, but there are a few. Even then, you need a very high sneak skill to get up to them without waking them. Still, if you're going for the unarmed route, consider getting this simply to add flavor to your character.

Mysterious Stranger (3): by the time you're really rolling, you should be able to kill almost any single enemy in VATS mode. However, if you're having trouble with some really big bad monsters (like Super Mutant Masters) then having the ability to finish them off in a single VATS phase, especially if you have the Grim Reaper perk, is probably going to be worth your while.

Nerd Rage! (3): the 50% damage resistance is nice if you're already in serious trouble. Then again, if you're already in serious trouble the 50% damage resistance boost won't really help all that much and you'll want to shoot up with some stimpacks asap anyway.

Night Person (1): you should have intelligence at 10 from character creation on, and you should max out perception before you really invest in energy weapons anyways. Ignore this perk.

Level 12 Perks

Cannibal (4): there are lots of corpses, and so this is an easy way to get lots of health back. However, you shouldn't really need to eat corpses as, in most cases, there is a bed around somewhere or you can just fast travel back to whichever home/apartment you own. Also don't even think of taking this perk unless you're going for the 'evil' side of things.

Fast Metabolism (3): it's useful to get an extra boost out of stims, and you should consider taking this perk during your first play through if you find yourself running low on (or out of) stims. Otherwise, don't bother. You'll only need to rely on stims for major firefights and even then you should have more than enough to keep you drugged up.

Life Giver (2): extra HP are nice. But this amounts to a tiny bump in extra HP and isn't really worth the investment.

Pyromaniac (7): using the flamer or skishkebab? Take this perk. Not using them? Ignore it.

Robotics Expert (8): this perk can actually be pretty useful if you have a good sneak ability. There are enough robots in the game to justify the damage bonus and enough times when taking out a mechanical angel of death makes sense. Still, if you find yourself blowing away most robots without trouble, or if your sneak is low, don't take a second glance at this perk.

Silent Running (8): the skillpoint raise is a wash, but the ability to run while sneaking and not lower your sneak chances is pretty neat. If you plan on taking this, don't level your sneak skill up higher than 80, as you'll get a bobblehead and then this perk to bring it to 100.

Sniper (10): a significant increase in your chance to pull off headshots in VATS, regardless of what weapons you're using. Get it.

Level 14 Perks

Adamantium Skeleton (3): if you're often ending up with crippled limbs (generally from a mine/grenade) then this perk is worth it. Probably, though, it aint.

Chemist: (2): useful if you rely on chems. You shouldn't have to though, and you should generally have enough in your inventory to simply shoot up again once they wear off, anyway.

Contract Killer (2): if you're evil and could use some extra caps, take this perk. However, most enemies you fight will be evil, so you'll really have to go out of your way to make use of this perk much (like depopulating Megaton or something).

Cyborg (8): actually a pretty good perk. You get a good bonus to several of your resists and an extra 10 point buff to your energy weapons skill.

Lawbringer (4): if you're good and could use some extra caps, take this perk.

Light Step (2): you're setting off traps? Really? Just use the save-load magic spell (or the load-save magic spell) and you should be fine. Take this if you can't be bothered to pay much attention and prefer being able to just concentrate on run and gun combat.

Master Trader (1): a skill raising perk, and one which raises a skill that you probably shouldn't really need in the first place. You should be able to find all the armor, weapons, ammo and chems that you could possibly ever use.

Level 16 Perks

Action Boy (10): use VATS? Take this perk.

Better Criticals (4): most enemies will be dead if you get a critical or two during a VATS chain, anyways. If not, then this perk might come in handy. But even then, you won't be doing all that many criticals in the first place. The only (major!) exception to this is that you always manage a critical hit if you attack while successfully sneaking. So if you have lots of points in sneak and are fighting big bad monsters, invest in this.

Chem Resistant (4): take lots of chems and don't want to be bothered with beating the addictions? Then this is worth it. Don't bother with chems (as you probably shouldn't?), don't bother with this perk either.

Tag! (1): oooooh, a skill raising perk. Yay!

Level 18 Perks

Concentrated Fire (3): eh. Chances are, you'll already be hitting in VATS often enough if you take the right perks. A slight increase in accuracy for low % hits probably isn't worth it.

Computer Whiz (-10): yes, another negative 10. First of all, you can meta-game and simply save-load. Second of all, you can just abuse game mechanics, since every single computer terminal in the game allows you three free attempts, and then you can log off and back in to get another three free attempts. Ad infinitum.

Infiltrator (2): if you force a lot of locks, take this, I guess. Otherwise, just use save-load or be a bit careful in your lockpicking.

Paralyzing Palm (3): paralyzing enemies is good. Having to fight totally unarmed is bad. Unless you have your heart set on unarmed combat, fuck this perk.

Level 20 Perks

Explorer (10): this is an awesome perk, and if you want to fully explore the wasteland you really should consider picking it up. However, if combat is more important to you, don't consider this perk for a second, because GRS is a hell of a lot better.

Grim Reaper's Spirit (over 9000!): the single best perk in the game, it turns you into a one man meat packing factory. Target an enemy, spend all your AP's to blow their head off, and immediately get all your AP's back to do it again.

Ninja (9): went the unarmed/melee route? Take this perk.

Solar Powered. (2): this is a level 20 perk? On purpose? To begin with, the heal rate is simply too slow to really make use of. Stimpacks/food will often do just as good if not better, this doesn't heal crippled limbs, doesn't work inside buildings and takes up a highly valuable level 20 perk slot. Of which you get only 1.
Title: Re: The official UV FO3 *SPOILERS* thread - you've been warned
Post by: Brugdor on November 05, 2008, 02:48:09 PM
]I think Silent Running negates the penalties you get for running while sneaking, and has nothing to do with sneak attacks per se (which is what I thought 'cause I misread the Perk heh).  Without the perk, you're more likely to be detected while sneaking-and-running than your are if you're sneaking-and-not-running (i.e. you're making more noise while trying to sneak and run).  With the perk you can sneak and run without worrying about any penalties.  Or to put it another way:
Quote from:  The Gamespot Forum
Q.  This may be a silly question, but does silent running live up to it's name? can you stand up and run full speed and remain undetected?

A.  Silent Running removes the factor of running while you are sneaking into whether you are detected or not. If you stand up and run at "full speed", you aren't sneaking anymore.
This perk is very helpful if you play as a sneaking character as you don't have to worry about slowing down when you detect some enemies, all you have to worry about is proximity and light.

I've never noticed a difference with it. Perhaps it's just the way I react when i see movement ahead. *shrug*

Oh and I found the bobblehead on dad's desk in the vault.
Title: Re: The official UV FO3 *SPOILERS* thread - you've been warned
Post by: Doombot on November 05, 2008, 08:15:54 PM
Great post Hoopy. I think I made some 'mistakes' with the skill leveling perks.
Title: Re: The official UV FO3 *SPOILERS* thread - you've been warned
Post by: Brugdor on November 05, 2008, 08:18:05 PM
I did wipe out a whole town of slavers today. That was fun.  ;D
Title: Re: The official UV FO3 *SPOILERS* thread - you've been warned
Post by: The SysMan on November 05, 2008, 08:57:11 PM
Well, once a patch comes out for my game I'll play the character I have right to the end...
Then, after that, it'll be smart girl 101 :D And I'll probably be evil.
Title: Re: The official UV FO3 *SPOILERS* thread - you've been warned
Post by: Petrarch on November 06, 2008, 01:03:46 AM
You may recall I said a while ago I thought Fable 2 would get my GOTY.

Fallout 3 has now punched it in the kidneys and left it rolling around by the side of the road. Several of the recent quests I've done have propelled it into the lead.
Title: Re: The official UV FO3 *SPOILERS* thread - you've been warned
Post by: ShadyGuy on November 06, 2008, 01:10:07 PM
Great post Hoopy. I think I made some 'mistakes' with the skill leveling perks.

While Hoopy's post is definitely good for creating a character that is a real powerhouse, that does make the game a bit more boring at higher levels. I finished the game once now and near the end I felt almost invincible.

Also, now I've finished the game I also have some criticism. For one the ending was a bit of a let down for me. I'm not going to spoil it, but there was a situation in which one of my companions could have helped out. I even got the chance to ask him and he flat out refused, even though he had done a similar task for me earlier in the game. You guys will know what I'm talking about when you get there. :) And the second let down about the ending is that the ending slideshow basically recaps your last actions and your alignment, but then it fails to mention anything about the long term effects your actions had on the places you went to earlier in the game like in the old Fallout games. For example whether you blew up or disarmed the bomb in Megaton doesn't even get a mention. Bethesda really dropped the ball on that one.

My second complaint is that with all the skill books, perks every level and the bobbleheads it isn't that difficult to become good at everything. Fallout 1 and 2 always needed you to specialize more. Also, leveling is pretty fast and you can reach level 20 without exploring even half of the map, which as I mentioned earlier takes the challenge and sense of progression out of the game. I've started a game with a new character and installed a mod that makes me get less experience and I cranked the difficulty up to very hard. So I hope that'll be more of a challenge. :)

All in all it's a great game, but there's definitely room for improvement.
Title: Re: The official UV FO3 *SPOILERS* thread - you've been warned
Post by: Thanatos on November 06, 2008, 03:13:01 PM
Last night I finally got power armor training, went 'woo-hoo', tabbed into my inventory and realized I actually liked my ranger armor/shady hat combo better than the enclave power armor.  Fully repaired ranger armor is 38 DR; fully repaired Enclave power armor is 40 DR.  I don't really need more strength for anything, and switching to the power armor represented a -2 agi and -5 bonus AP loss.  Boo to that.  You can make a better case for ditching the shady hat, since it doesn't come near the power armor helm's DR, but it does have bonus perception and sneak, plus it would look stupid to wear a power armor helmet with my ranger armor.

Rangers what what
Title: Re: The official UV FO3 *SPOILERS* thread - you've been warned
Post by: inso on November 06, 2008, 11:51:59 PM
Make finding bobbleheads one of your very first goals, before almost anything else. At least in a few key skills.

Yeah, good luck with that. I'll wait till someone comes out with a list of locations. Ever since I got the one that raised my Int I've been keeping a close eye out for more of them and haven't found any. That's zero. None. Nada. Which means that they more than likely buried them under all kinds of crap in some back corner of every location.

Perhaps Bethesda will create an official Fallout 3 site, and create forums on that site. And create a subforum for hints, cheats and info. And choose a BBS software that includes a search function.

Until then I guess we're hosed.

http://fallout.wikia.com/wiki/Bobblehead has locations of at least some of them. i haven't found any yet so i didn't read down the page to see if they have all of them.

Title: Re: The official UV FO3 *SPOILERS* thread - you've been warned
Post by: Brugdor on November 07, 2008, 04:05:36 AM
And...done.

For those saying it was silly to take the exp or extra level perks I finished at level 19. So I wasn't even capped out.

***WARNING - next part is very spoilerific regarding the ending***

***You've been warned***

Major issue with the ending but not the one everyone is complaining about which is just general lameness. You need a code at the end and the game seems to assume you've remembered it. I couldn't find it in my notes anywhere. I eventually found out what it was by messing with some chat options. So if you find yourself in the same boat just remember to talk to the girl and tell her to go. You'll understand when you get to it.

Oh and did anyone else decide to fight your way out of "the place" after "the thing" happens? I did and I finally got a plasma rifle out of it. OP much?  :P
Title: Re: The official UV FO3 *SPOILERS* thread - you've been warned
Post by: Silver Dragon on November 07, 2008, 08:24:03 AM
Last night I finally got power armor training, went 'woo-hoo', tabbed into my inventory and realized I actually liked my ranger armor/shady hat combo better than the enclave power armor.  Fully repaired ranger armor is 38 DR; fully repaired Enclave power armor is 40 DR.  I don't really need more strength for anything, and switching to the power armor represented a -2 agi and -5 bonus AP loss.  Boo to that.  You can make a better case for ditching the shady hat, since it doesn't come near the power armor helm's DR, but it does have bonus perception and sneak, plus it would look stupid to wear a power armor helmet with my ranger armor.

Rangers what what
I like the Ranger Battle Armor (AP +5, Luck +1, Small Guns +10) and Ledoux's Hockey Mask (AP +25) combination, myself.  And I think the max DR might depend on the Repair skill, 'cause my fully repaired Ranger Battle Armor has a DR of 39.  Or maybe you're misremembering.

Action points ftw!
Title: Re: The official UV FO3 *SPOILERS* thread - you've been warned
Post by: Petrarch on November 07, 2008, 11:08:26 AM
I've heard last night that a single set of T-51B power armour exists in the game, but I've not been to the place it's located yet.

It seems to be of limited use however as you can't repair it past 50% due to not having any spare parts.
Title: Re: The official UV FO3 *SPOILERS* thread - you've been warned
Post by: Silver Dragon on November 07, 2008, 12:10:29 PM
And...done.

For those saying it was silly to take the exp or extra level perks I finished at level 19. So I wasn't even capped out.

***WARNING - next part is very spoilerific regarding the ending***

***You've been warned***

Major issue with the ending but not the one everyone is complaining about which is just general lameness. You need a code at the end and the game seems to assume you've remembered it. I couldn't find it in my notes anywhere.

Actually if you paid closer attention when Dad was telling you about the whole reason behind him wanting to finish what he started, you'd be able to figure out the code;  Look under the Notes section and you might have a revelation. *cough* ;)

As for the ending, other than the heavy-handedness of the endgame, the ending cinematic just wasn't up to par with the first two Fallout games.  Its a nice little closing video, but as others have mentioned, its nowhere near the quality of the previous games' ending cinematics in that it doesn't sum of the impact you had on any of the places you went or the people you helped. My ending highlighted two major choices that affected the D.C. area inhabitants as a whole, but didn't mention anything of the small settlements that I directly impacted with my choices in game.  No mention of disarming the Megaton bomb, nor of saving the slaves from Little Lamplight, of helping Vault 101 toward a brighter future,  of what happened to Reilly's Rangers... Weak sauce, I say! Weak sauce!


As for the Here and Now perk...well, the point was you could easily get to level 20 by or before the end of the game, so why waste a perk on an auto-level when you could pick something useful for actual gameplay with the perk and level the old fashioned way?  Besides, level 20's Grim Reaper's Sprint is ridiculously awesome in its overpoweringness when you have a ton of AP and a laser rifle or laser pistol... Hit VATS, seven targeted shots to the dome, AP resets, hit VATS; lather rinse repeat.  :D 
Title: Re: The official UV FO3 *SPOILERS* thread - you've been warned
Post by: Brugdor on November 07, 2008, 03:41:46 PM

Actually if you paid closer attention when Dad was telling you about the whole reason behind him wanting to finish what he started, you'd be able to figure out the code;  Look under the Notes section and you might have a revelation. *cough* ;)

LIke I said, I looked all through my notes and couldn't find anything. So either it was missing or poorly labeled. In any case, they should have had it as part of the text right there at the end as that part with dad takes place quite a ways before the ending.


Quote
As for the Here and Now perk...well, the point was you could easily get to level 20 by or before the end of the game, so why waste a perk on an auto-level when you could pick something useful for actual gameplay with the perk and level the old fashioned way?  Besides, level 20's Grim Reaper's Sprint is ridiculously awesome in its overpoweringness when you have a ton of AP and a laser rifle or laser pistol... Hit VATS, seven targeted shots to the dome, AP resets, hit VATS; lather rinse repeat.  :D 

Well if I hadn't taken Here and Now I would have finished at level 18. As it is I missed out on my last perk and even if I had gotten it there would have been precious little time to actually play around with it.

Anyway, I'm playing through again and this time I'm playing the evil side. I already killed Butch, the Overseer and all the guards in the vault. I killed Lucas Simms as soon as he mouthed off to me in Megaton. Oddly enough about 4 people attacked me right then and there but after that no one seems to have an issue with me in town.  :inquisitive:
Title: Re: The official UV FO3 *SPOILERS* thread - you've been warned
Post by: Petrarch on November 07, 2008, 04:03:33 PM
I hit level 20 last night and I've not even been to Vault 87 yet. I've spent quite a lot of time exploring the various locations but getting to Tomaka or whatever it's called annoyed the life out of me last night as I kept getting lost until I saw I'd missed a metro station in Vernon Square.

And with the Grim Reaper's Sprint perk, my character is now a walking death machine when using VATS.

I've managed to clock up 55 hours in the game but it did freeze once last night, but that was just one of those things. I've 3 vaults, half a dozen or so locations marked but not explored and I'm sure there's at least a dozen I've not even found yet. My next task is to explore the metro station west of 101 and then search for locations in the SW section of the map.
Title: Re: The official UV FO3 *SPOILERS* thread - you've been warned
Post by: Brugdor on November 07, 2008, 04:07:32 PM
I hit level 20 last night and I've not even been to Vault 87 yet. I've spent quite a lot of time exploring the various locations but getting to Tomaka or whatever it's called annoyed the life out of me last night as I kept getting lost until I saw I'd missed a metro station in Vernon Square.

And with the Grim Reaper's Sprint perk, my character is now a walking death machine when using VATS.

I've managed to clock up 55 hours in the game but it did freeze once last night, but that was just one of those things. I've 3 vaults, half a dozen or so locations marked but not explored and I'm sure there's at least a dozen I've not even found yet. My next task is to explore the metro station west of 101 and then search for locations in the SW section of the map.

I'm going to make an effort to get every bobble head and explore everything my second time through. Now that I learned the perks a bit and figured out a better build I'll take the time to soak up all I can.
Title: Re: The official UV FO3 *SPOILERS* thread - you've been warned
Post by: Thanatos on November 07, 2008, 05:53:13 PM
I've heard last night that a single set of T-51B power armour exists in the game, but I've not been to the place it's located yet.

It seems to be of limited use however as you can't repair it past 50% due to not having any spare parts.

I found it!  It's awesome!  50 DR at 100%, no -agility, some extra rad resistance if I remember right (I'm at work), and that hat gives +1 charisma for some inexplicable reason!

When I found it last night it was in 100% condition, and I didn't play much after that so I didn't have to try to repair it.  It looked to me like it looks exactly like regular power armor, which makes me hope that the game treats it like it's just a 'special' instance of reg. power armor rather than a totally different kind.  For example, the Ol' Painless hunting rifle, The Terrible Shotgun, and Little Moonlight's SMG (I forget the real name), all of which you can repair with reg. parts.  If you can't repair the T-51B with reg. armor parts I'm going to be a sad panda.

I didn't check this thread recently until just now and I had no idea that the T-51B armor existed when I found it- I was just following a vague lead to something interesting.  I have to tell you, I haven't had a 'what's this now HOLY SHIT THAT'S AWESOME' moment like that in a long time.

T-51B ARMOR LOCATION EXPLANATION FORTHCOMING (in black so it's easier not to read if people want to find it for themselves)

In the ghoul city at the museum of natural history there's a ghoul named Mr. Crowley (I think) who gives you a quest to off four supposed 'ghoul haters' (something Strayer in Rivet City, Dukov at Dukov's Place, Dave at the Republic of Dave, and Alistair Tenpenny).  Crowley is actually full of shit and the guys don't really hate ghouls; but that doesn't really matter as to getting the power armor.  Strayer, Dukov and Dave all have keys, and that's what Crowley really wants.  You probably don't even have to have the quest to get their keys if you just want to whack them, but you need the quest if you want to talk the keys out of them.  Once you have the keys you can just not go back to Crowley, or you can go back to Crowley and say you're keeping them (he attacks you), or you can go back to Crowley, give him the keys, then follow him outside the city and blow his fucking head off (what I did).  I guess you could also just give him the keys and forget about the whole thing, but that would be retarded.

Anyway, you take the keys to Fort Constantine, which is way in the northwest (you can talk Crowley into marking it on your map).  You get in through a secret door in the CO's cabin outside the main building, you open some more doors with your keys, badda bing badda boom, bomb-ass armor.

You can also launch an intercontinental nuke while you're down there, but I couldn't find any information about what it's aimed at and there didn't seem to be any results after I did it (though I reloaded afterwards so if there are long-term consequences I won't know).  China I guess?  You can nuke China if you want?
Title: Re: The official UV FO3 *SPOILERS* thread - you've been warned
Post by: Thanatos on November 07, 2008, 05:58:18 PM
I like the Ranger Battle Armor (AP +5, Luck +1, Small Guns +10) and Ledoux's Hockey Mask (AP +25) combination, myself.  And I think the max DR might depend on the Repair skill, 'cause my fully repaired Ranger Battle Armor has a DR of 39.  Or maybe you're misremembering.

Action points ftw!

Yeah, I just misremembered.  That Ranger Battle Armor is the awesome armor I was using before I found the T-51B, and it's 39 DR.  I think mine just had like 10% damage when I compared them.  You know you can repair it with Talon merc. armor right?  And yeah, the AP on Ledoux's hockey mask is awesome, but I don't wear it just 'cause I don't like the way it looks.  Shady hat + shades FTW.  For a while it was shady hat + ghoul mask.  That was pretty awesome too.  Doesn't matter now though, 'cause I've got a robot helmet that for some reason raises my charisma (cough cough who cares about charisma).  I guess people really like robots.
Title: Re: The official UV FO3 *SPOILERS* thread - you've been warned
Post by: Celest on November 07, 2008, 07:52:43 PM
Well I already know what kinda cahracter Im going to do next.

Assasin/contract killer type. Probably tag either Energy or Small guns and melee weapons, with sneak as the third. Level up Science and Lockpick as I can though.
Title: Re: The official UV FO3 *SPOILERS* thread - you've been warned
Post by: Petrarch on November 07, 2008, 09:29:27 PM
Unfortunately, you cannot repair the T-51B armour beyond what a merchant can do with their skill. It's a "true" unique item. Oddly enough though you can use it to repair other power armour instead.

I'm going to guess the in-game explanation is the T-45 armour doesn't have the necessary parts and the Advanced Power armour parts can't be re-worked into it.
Title: Re: The official UV FO3 *SPOILERS* thread - you've been warned
Post by: Silver Dragon on November 07, 2008, 10:15:50 PM
LIke I said, I looked all through my notes and couldn't find anything. So either it was missing or poorly labeled. In any case, they should have had it as part of the text right there at the end as that part with dad takes place quite a ways before the ending.

So much for subtle hinting...   You should have an entry in your Notes section regarding Revelation 21:6, Mother's favorite passage.  I don't see how you couldn't have it in your Notes unless its a bug of some sort, because its added when you meet Dad and the team of scientists from Rivet City at Jefferson Memorial to restart work on the project before all hell breaks loose.  Its the first thing he says to  you once everyone gets where they're supposed to be.

You're right though, they don't make it blatantly obvious that's what the password is by saying "This is the Project password, dummy!"; they hint quite heavily at it though.  As I recall, Dad mentions the passage several times while talking about Mom's goals and the Project.  When the Colonel was interrogating me and demanding the password for the project's computers,  I was thinking "I don't remember anyone telling me the password", then I made the connection a bit later while I was attempting to find my way out without getting my face melted off by the bad guys.
Title: Re: The official UV FO3 *SPOILERS* thread - you've been warned
Post by: Brugdor on November 08, 2008, 12:01:46 AM
LIke I said, I looked all through my notes and couldn't find anything. So either it was missing or poorly labeled. In any case, they should have had it as part of the text right there at the end as that part with dad takes place quite a ways before the ending.

So much for subtle hinting...   You should have an entry in your Notes section regarding Revelation 21:6, Mother's favorite passage.  I don't see how you couldn't have it in your Notes unless its a bug of some sort, because its added when you meet Dad and the team of scientists from Rivet City at Jefferson Memorial to restart work on the project before all hell breaks loose.  Its the first thing he says to  you once everyone gets where they're supposed to be.

You're right though, they don't make it blatantly obvious that's what the password is by saying "This is the Project password, dummy!"; they hint quite heavily at it though.  As I recall, Dad mentions the passage several times while talking about Mom's goals and the Project.  When the Colonel was interrogating me and demanding the password for the project's computers,  I was thinking "I don't remember anyone telling me the password", then I made the connection a bit later while I was attempting to find my way out without getting my face melted off by the bad guys.

I have horrid short-term memory due to my sleep issues so I forget most of the quest text as soon as I've read it. I always have to go back to the notes to try and remember what on earth I'm working on.
Title: Re: The official UV FO3 *SPOILERS* thread - you've been warned
Post by: Petrarch on November 08, 2008, 07:30:07 PM
If anyone hasn't done the quest Oasis yet, I highly recommend doing so - I'll say no more than that.  :)
Title: Re: The official UV FO3 *SPOILERS* thread - you've been warned
Post by: Brugdor on November 08, 2008, 09:27:35 PM
If anyone hasn't done the quest Oasis yet, I highly recommend doing so - I'll say no more than that.  :)

I've already started picking up lots of quests that I somehow missed my first time through. For instance, I went into the bar in Megaton and talked to everyone the first time around but this time I somehow picked up the quest to blow the town up in there and a delivery quest. Neither of those was in there before.
Title: Re: The official UV FO3 *SPOILERS* thread - you've been warned
Post by: Petrarch on November 09, 2008, 05:20:51 PM
The war is over and the credits have rolled. I have to say Fallout 3 is without doubt the most enjoyable experience I've had in gaming for years and that's coming from someone that hated Oblivion. Forget everything you thought about Oblivion, this is Fallout.

I explored the wasteland quite extensively and I've clocked in at the finish line at around 76 hours. I've missed a couple of quests, no doubt a load of side ones, and who knows what is still out there to be discovered, but the world of Fallout 3 just feels so rich and alive. I even managed to find all 20 bobbleheads scattered around and got a nice collection back in my house at Megaton.

For the ending, I finished with Good Karma. I chose to destroy the Enclave, not use the FEV virus and scarfice myself at the purifier.

Lets get the negatives out of the way shall we? For the first, I wish I'd handled the Replicated Man quest better. The option I took was a valid one to complete, but it ended it rather abruptly and I felt I'd made a mistake as it looked like there was more to it if you went and asked questions rather than accept their word for it. The second was the ending movie. Now I don't think it's as bad as it was made out to be, but I agree it's not a patch on the previous games. I'd consider it a missed oppertunity rather than simply bad.

Towns aside, I think my favourite locatons in the wasteland were the National Guard Depot, which you can help yourself to all manner of weapons and ammo, the Museum of Technology which is great for sightseeing, but the top spot goes to the Robco facility near Tenpenny Tower. Might seem like an odd choice but walking around it I found myself thinking about how it would have looked before the war, people at their desks etc. And I did get a kick out of the sequence of events from leaving the Citadel for the final time.

It's a hugely enjoyable experience and I think Bethesda pulled it out of the bag. I hope that folks that refused to play it based solely on the fact it's not Interplay/Black Isle or an isometric view are eating crow right about now.
Title: Re: The official UV FO3 *SPOILERS* thread - you've been warned
Post by: Brugdor on November 09, 2008, 05:43:35 PM
The war is over and the credits have rolled. I have to say Fallout 3 is without doubt the most enjoyable experience I've had in gaming for years and that's coming from someone that hated Oblivion. Forget everything you thought about Oblivion, this is Fallout.

I have to agree. I really didn't like Oblivion all that much but FO3 was much more entertaining to me. I wouldn't put it on the level of Portal, TF2 or CoD4 but then it's really not a FPS and those are my favorite gaming type. I haven't played an RPG I enjoyed this much in many years.

The main negative for me is the crashes. I tend to crash about once an hour on average and I have no idea why.
Title: Re: The official UV FO3 *SPOILERS* thread - you've been warned
Post by: Night Owl on November 09, 2008, 11:38:51 PM
The main negative for me is the crashes. I tend to crash about once an hour on average and I have no idea why.

Because you have the PC version  ;D
Title: Re: The official UV FO3 *SPOILERS* thread - you've been warned
Post by: Silver Dragon on November 10, 2008, 01:38:51 AM
The main negative for me is the crashes. I tend to crash about once an hour on average and I have no idea why.

Because you have the PC version  ;D
*cough* http://fallout.wikia.com/wiki/Fallout_3_bugs (http://fallout.wikia.com/wiki/Fallout_3_bugs) *cough*  http://fallout.wikia.com/wiki/Fallout_3_bugs#Xbox_360 (http://fallout.wikia.com/wiki/Fallout_3_bugs#Xbox_360) *cough*
Title: Re: The official UV FO3 *SPOILERS* thread - you've been warned
Post by: Petrarch on November 10, 2008, 02:04:41 AM
Didn't encounter a single one of those bugs, but the game ain't perfect on any platform so it's a moot point.

One I had was an achievement not unlocking properly. This was caused by skipping a perticular step in a quest so while it completed the flag didn't kick in. Had to go back to an earlier save and make sure I did the missing step.
Title: Re: The official UV FO3 *SPOILERS* thread - you've been warned
Post by: The SysMan on November 10, 2008, 02:34:34 AM
I fixed the bug that I was having, where sewer maps caused me to lose all visual.
Just uninstalled and restalled the following to get it working:
DirectX
Video Driver
Sound Driver
Fallout 3.

>.>
But yay! No killing the ant queen ftw! Pity I missed the crucial quest step of discovering where they were and just went there isntead >.>
Oh well, free lewt.

WTB [500lbs of carry capacity]. I'm sick of walking to Megaton <.<
Title: Re: The official UV FO3 *SPOILERS* thread - you've been warned
Post by: inso on November 10, 2008, 05:38:21 AM
The main negative for me is the crashes. I tend to crash about once an hour on average and I have no idea why.

Because you have the PC version  ;D

i have the 360 version and i've frozen twice and had some weird graphical glitches, and also had achievements not being gained... but i am going to play it at least a few more times so that last one is insignificant.

also, it's funny how things work out in this game. for The Superhuman Gambit quest, i simply killed the Mechanist. later after turning in an ear to the office at the scrapyard, i see a Wastelander being chased by ants and the AntAgonizer. so now i have both costumes in my footlocker in my Tenpenny Tower suite.

Title: Re: The official UV FO3 *SPOILERS* thread - you've been warned
Post by: Celest on November 10, 2008, 06:23:03 AM
So.. I havent even visited GNR yet.. been exploring and already level 16, have 6 of the bobble heads(and pretty sure where to find another one..), most of the landmarks have been found.. already know where vault 112 is...


Oh and I have access to a second nuclear based weapon as well.. *whistles innocently*
Title: Re: The official UV FO3 *SPOILERS* thread - you've been warned
Post by: Doombot on November 10, 2008, 07:27:04 AM
Just finished the game. I took the "Spock: I have been and always shall be... your friend" route.

I thought the ending was good but it could have been SO MUCH better. Which is sad because the whole game was just fantastic. An update on my actions and effects on the various places would have been great.

"Thanks to your help. The Android was able to live it's life in peace becoming a hero when needed."

"Free of the Ant Antagonizer, the Mechanist wandered the wasteland giving help when needed and eventually leaving when asked."

"Your disarming of the Megaton bomb prevented it's eventual exposure."

etc.

That would have made a good ending great.

The ending wrapped up very fast though. Once I was in the last vault I was captured, taken, freed, and did the final attack in what seemed like a short time.

I only found 8 bobbleheads. I never found Dogmeat or got any companions besides the Intelligent Supermutant at the end. I did get the power armor but the armor I got from the "Shoot them in the Head" quest was better. I was going to go back to the Ghoul city and wear my armor to see what would happen but the events of the final vault prevented that.

I'm going to play it again on the Xbox this time and fix some character mistakes and tag a few other skills and make some different perk choices. I never got a chance to do the Ant quest or Oasis.

Great game. =)

Here's some screenshots I liked.
Title: Re: The official UV FO3 *SPOILERS* thread - you've been warned
Post by: Brugdor on November 10, 2008, 07:33:07 AM
*looks at that last pic*

Spoooon!
Title: Re: The official UV FO3 *SPOILERS* thread - you've been warned
Post by: Doombot on November 10, 2008, 08:05:47 AM
*looks at that last pic*

Spoooon!

If it had better armor... I would have worn it more. =)
Title: Re: The official UV FO3 *SPOILERS* thread - you've been warned
Post by: Hoopy Frood on November 10, 2008, 01:56:48 PM
WTB [500lbs of carry capacity]. I'm sick of walking to Megaton <.<

You can speed-travel via the map, you know.

Anyway, I found a good way to get the int bobblehead before level 3. (So you can start your character with 9 int and then only sacrifice 2 skill points overall to get an additional +1 for a SPECIAL stat.) When you get to Megaton, take Moira's radiation quest. Then head on over to the Potomac and go swimming. Follow the river to Rivet City. There will be two points where you will come under attack. One is while you are in the water--dive town to help avoid the damage, and one when you jump on the land to get to the Rivet City bridge--just run past, the supermutie is far enough away. Then go to the science lab in Rivet City and ignore everyone (except for the guard at the entrance who you can't avoid talking to.) After getting the bobblehead, return the way you came and go back to Megaton via the Potomac. You should be pushing 500 rems by the time you finish. Drink some of the Potomac to cure any damage and get your rems above 600, then talk to Moira.

And I encountered an interesting "bug". Apparently, people will sometimes fall off the walkways above the bottom of the Megaton crater. I walked out of the Lantern, and saw Nathan (i.e. the old guy who goes on about how great the Enclave is) fell from the sky and died right at my feet). I went back to a previous save spot since I don't know if NPC's that I can have conversations with should be dying without my direct intervention in the matter. I also looked online and found out that I'm not the only one to experience this happen.

But yeah, apparently there are suicidal NPC's in this game.
Title: Re: The official UV FO3 *SPOILERS* thread - you've been warned
Post by: Hoopy Frood on November 10, 2008, 01:57:39 PM
Oh, and how do you swing the camera around in the XBOX version?
Title: Re: The official UV FO3 *SPOILERS* thread - you've been warned
Post by: Petrarch on November 10, 2008, 02:40:19 PM
Oh, and how do you swing the camera around in the XBOX version?

Hold the left bumper in 3rd person mode and use the right thumbstick to move the camera about and zoom in/out.
Title: Re: The official UV FO3 *SPOILERS* thread - you've been warned
Post by: Morb on November 10, 2008, 04:30:17 PM
I started my character as a reeeeelly smart charisma-cannon sort of a guy with sub-par physical attributes, who was a total Daddy's Boy and had a way with words with both the kids and the ladies. From the start I also decided that this guy was going to go totally nuts in the wasteland. Somewhere around level 14, when I reviewed the whole of just what kind of a monster I had created, I started to feel a little creepy. I mean, at that point he had gotten very serious about survival. So much in fact, that he propably would have put any backwater survivalist crazy to shame. When he wasn't searching and looting pre-war places for old technology, he was usually running around the Capital Wasteland with the Ghoul Mask on, hunting for food with Abe's rifle. His favorite meal was raiders with some blood on the side.

I must say, I enjoyed the sniper aspect of the character very much, although I got into that bit fairly late. It was a blast especially with a guy like Jericho as a sidekick. Those few times that the character didn't kill people with one shot, power armored Jericho made short work of the leftovers with his minigun. There were times when a simple CEASE FIRE or DON'T SHOOT ANYONE DAMMIT button would have been quite useful with the sidekicks, but since I was playing a total psycho anyway, it didn't matter that much.

I was slightly disappointed with the lack of seduction that you could do overall during the game, since that's what I was going for initially with the character. The Child at Heart wasn't overtly useful either, but certainly added to the general creepiness of the lategame character. With the maxed out IQ coupled with Educated, I always had a huge amount of points to spare for different skills. So, I  became a master of several trades fairly soon, and usually had several approaches to choose from. Unsurprisingly, my cannibal scumbag refused to sacrifice himself in the end, but the Enclave went kaboom nonetheless, and everybody got their clean water.

The ending sure could have given more information. Personally, I would have loved to know what went on in Vault 101 after you left.

In any case, the game was pretty much totally awesome. Now I'm gonna take a shower and start it over with a good guy.  :)
Title: Re: The official UV FO3 *SPOILERS* thread - you've been warned
Post by: Hoopy Frood on November 10, 2008, 05:05:56 PM
Oh, and how do you swing the camera around in the XBOX version?

Hold the left bumper in 3rd person mode and use the right thumbstick to move the camera about and zoom in/out.

Thanks.

I also seem to be one of those who couldn't figure out how to turn the PipBoy flashlight on. I had to look that one up as well.
Title: Re: The official UV FO3 *SPOILERS* thread - you've been warned
Post by: Morb on November 10, 2008, 05:16:24 PM
I also seem to be one of those who couldn't figure out how to turn the PipBoy flashlight on. I had to look that one up as well.

PipBoy has a flashlight? Lol. That would have been quite useful...
Title: Re: The official UV FO3 *SPOILERS* thread - you've been warned
Post by: Hoopy Frood on November 10, 2008, 05:26:19 PM

I killed Burke right after he shot the sheriff (because I thought he was gonna shoot me.) Everyone ran away, though - looks like the game really didn't want me to do that :)

I actually saved the sheriff. I went into VATS mode as soon as I saw Burke going for his gun and shot the pistol out of his hand. He then ran into the kitchen, picked up a knife and attacked me. Then I blew his head off. :D

I'm having much fun with this game :)

Me, I just blew Burke's head off by going into VATS the minute I saw him reach for his gun. Burke seems to be fairly slow you can get a couple headshots on him before he can shoot the sheriff. Also, he takes two shots to whack the sheriff, so you should be able to get all your VATS shots off (I had enough action points to do 4 shots) before the sheriff dies. (I actually replayed that scene a few times to experiment with different ways of trying to kill him. I found 9mm to the head seemed to be the best. On the final time I did this, I critted his head on the second shot and he went down.) Oddly enough, you don't get anything for that other than the sheriff going on about how he must be getting slow in his old age and some loot from the now dead Burke. Moriarity also seems to be completely unfazed by the now dead body in his front room. I've also heard that the sheriff must be alive in order for you to get your house in Megaton, so you should have either disarmed the bomb before turning Burke in or make sure that you don't let the sheriff die when Burke takes him on.

(BTW, if you haven't done so, reading Moriarity's computer is amusing.)
Title: Re: The official UV FO3 *SPOILERS* thread - you've been warned
Post by: Hoopy Frood on November 10, 2008, 05:27:28 PM
I also seem to be one of those who couldn't figure out how to turn the PipBoy flashlight on. I had to look that one up as well.

PipBoy has a flashlight? Lol. That would have been quite useful...

In the XBOX version you hold down B, rather than bringing up the PipBoy, it turns on its flashlight.

I think you hold Tab in the PC version.
Title: Re: The official UV FO3 *SPOILERS* thread - you've been warned
Post by: Jeff on November 10, 2008, 06:01:08 PM
WTB [500lbs of carry capacity]. I'm sick of walking to Megaton <.<

You can speed-travel via the map, you know.

Anyway, I found a good way to get the int bobblehead before level 3. (So you can start your character with 9 int and then only sacrifice 2 skill points overall to get an additional +1 for a SPECIAL stat.) When you get to Megaton, take Moira's radiation quest. Then head on over to the Potomac and go swimming. Follow the river to Rivet City. There will be two points where you will come under attack. One is while you are in the water--dive town to help avoid the damage, and one when you jump on the land to get to the Rivet City bridge--just run past, the supermutie is far enough away. Then go to the science lab in Rivet City and ignore everyone (except for the guard at the entrance who you can't avoid talking to.) After getting the bobblehead, return the way you came and go back to Megaton via the Potomac. You should be pushing 500 rems by the time you finish. Drink some of the Potomac to cure any damage and get your rems above 600, then talk to Moira.

You can't fast-travel if you're overloaded. Kiwi appears to be a masochist for not dropping some loot and making speed runs.

I'm a loot-monkey. I must've spent 2 hours just looting Evergreen Mills and Fort Bannister. So many Combat Armors, can't leave them lying around. There was a supermutant behemoth at EM, that sucker took a hell of a lot of bullets before he went down.

Also finally found a deathclaw. All I have to say is NICE! They make the Yao Guai seem like harmless puppies.

It does seem to easy to jump ahead of the main quest. I was supposed to do a quest at Galaxy News Radio to find where my father had gone, then I do a side trip to Rivet City and find out anyways.
Title: Re: The official UV FO3 *SPOILERS* thread - you've been warned
Post by: Hoopy Frood on November 10, 2008, 06:08:25 PM
So going off of Petrarch's list it appears the ones I somehow missed are "Big Trouble in Big Town" and "Blood Ties". Any idea who I talk to for these?

You have to find the settlement Big Town in the wastelands (roughly N-NW of Megaton), and there is another little settlement called Arefu that's on the remnants of a dead-end overpass where you can start Blood Ties.  actually there's a girl named Lucy somewhere that wants you to deliver a letter to her family in Arefu that might start the Blood Ties quest, can't remember where she is though...Megaton, I think.  Maybe Rivet City...

She's in Moriarity's bar in Megaton. Arefu is also the location of one of the useful bobbleheads (yeah, I'm using the fallout 3 wiki guide for the location of the bobbleheads), though I haven't been there yet.

Quote
it seems like I may have ended up in Rivet City before I should have, like I missed something in between and it didn't quite add up.  I got to Rivet City and started talking to everyone and all of of sudden certain people where acting like I knew I was supposed to come talk to them 'cause I was hot on the trail of good ol' dad...

You probably did. Rivet City is part of the main quest, so you should have been quested to go there. I snuck in for the bobblehead, but made sure I didn't talk to anyone so to avoid triggering any quests prematurely.
Title: Re: The official UV FO3 *SPOILERS* thread - you've been warned
Post by: Thanatos on November 10, 2008, 08:03:32 PM
You can't fast-travel if you're overloaded. Kiwi appears to be a masochist for not dropping some loot and making speed runs.

I'm a loot-monkey. I must've spent 2 hours just looting Evergreen Mills and Fort Bannister. So many Combat Armors, can't leave them lying around. There was a supermutant behemoth at EM, that sucker took a hell of a lot of bullets before he went down.

If you come at Evergreen Mills from the cliffs above it, you can snipe the shit out of all the raiders there - if you're boring.  The bitchin' awesome thing to do is to blast the miniature generator that powers the Behemoth's cage.  I popped it with my sniper rifle from way up in the sky, then I sat there and watched while the behemoth obliterated the whole encampment before I put it out of its misery.

Title: Re: The official UV FO3 *SPOILERS* thread - you've been warned
Post by: Celest on November 10, 2008, 08:05:36 PM
I cant seem to find where 'The Family' is. My next goal is to wipe out Paridise falls though.
Title: Re: The official UV FO3 *SPOILERS* thread - you've been warned
Post by: Brugdor on November 10, 2008, 08:49:12 PM
I cant seem to find where 'The Family' is.

We've known each other for many years but this is the first time you've ever come to me for counsel or for help.

/end Corleone

 ;)
Title: Re: The official UV FO3 *SPOILERS* thread - you've been warned
Post by: The SysMan on November 10, 2008, 09:01:11 PM
WTB [500lbs of carry capacity]. I'm sick of walking to Megaton <.<

You can speed-travel via the map, you know.

You can't fast-travel if you're overloaded. Kiwi appears to be a masochist for not dropping some loot and making speed runs.

I've learnt mah lesson. I pick up what I can from the raiders I kill, repair stuff until I can't repair anymore, then pop some buffout >.>
I have yet to be addicted to anything. :D
Also, just a note, you can't fast travel when you have enemies detected. I was hiding in the bethesda ruins and wanted to get away... had to leg it for about 30 seconds before I could no longer pick them up on my compass :P Also, the traps raiders put in place beyond the typical mines are brilliant! Getting shot in the back by 3 linked shotguns wasnt fun :P
Repair suddenly jumped to waay more important on the list of "put points in this naow" :)
Title: Re: The official UV FO3 *SPOILERS* thread - you've been warned
Post by: Jeff on November 10, 2008, 09:18:35 PM
I cant seem to find where 'The Family' is. My next goal is to wipe out Paridise falls though.

Northwest Seneca Station. There are a couple of ghouls running a Jet-lab there, a room beside them is full of radioactive barrels. There is a sewer cover in there, go down and you're on your way.

Also here's a handy wasteland map I found.
Title: Re: The official UV FO3 *SPOILERS* thread - you've been warned
Post by: Doombot on November 10, 2008, 10:42:15 PM
I cant seem to find where 'The Family' is. My next goal is to wipe out Paridise falls though.

Oh shoot. Trying to remember how to get there. I think I asked for advice and was given three places where they were seen. I DID have to go into a metro entrance at a railroad to find them. So they're underground.
Title: Re: The official UV FO3 *SPOILERS* thread - you've been warned
Post by: Brugdor on November 10, 2008, 11:45:37 PM
I cant seem to find where 'The Family' is. My next goal is to wipe out Paridise falls though.

Oh shoot. Trying to remember how to get there. I think I asked for advice and was given three places where they were seen. I DID have to go into a metro entrance at a railroad to find them. So they're underground.

It's where Jeff said. Just be prepared because it's easy to get turned around in there.
Title: Re: The official UV FO3 *SPOILERS* thread - you've been warned
Post by: Morb on November 11, 2008, 01:37:41 AM

Also finally found a deathclaw. All I have to say is NICE! They make the Yao Guai seem like harmless puppies.

First I figured they weren't much of a big deal. Then I got into close quarters with one and it was like: "Where'd my head go?"

I'm keen to try out whether you can make an unarmed specialist that stands any chance against one. Power armor is propably a must.
Title: Re: The official UV FO3 *SPOILERS* thread - you've been warned
Post by: Petrarch on November 11, 2008, 01:41:24 AM
Even with power armour a deathclaw can make a mess of you if you give it half a chance.

Typically I dealt with them via a combat shotgun blast to the head and later, the plasma rifle.
Title: Re: The official UV FO3 *SPOILERS* thread - you've been warned
Post by: Morb on November 11, 2008, 01:47:36 AM
I also seem to be one of those who couldn't figure out how to turn the PipBoy flashlight on. I had to look that one up as well.

PipBoy has a flashlight? Lol. That would have been quite useful...

In the XBOX version you hold down B, rather than bringing up the PipBoy, it turns on its flashlight.

I think you hold Tab in the PC version.

Found it. Jesus, it wasn't just once that I thought how unfortunate it was that no flashlights survived the nuclear holocaust...
Title: Re: The official UV FO3 *SPOILERS* thread - you've been warned
Post by: Silver Dragon on November 11, 2008, 06:29:21 AM
I cant seem to find where 'The Family' is. My next goal is to wipe out Paridise falls though.

Northwest Seneca Station. There are a couple of ghouls running a Jet-lab there, a room beside them is full of radioactive barrels. There is a sewer cover in there, go down and you're on your way.

Also here's a handy wasteland map I found.

Actually they're in Meresti Metro Station, but of the three possible locations the guy gives you when you ask where the Family might be, NW Seneca is the only one that will get you closer to them.  If you go through the sewer tunnels in NW Seneca, you have to deal with several Mirelurks while wandering around, if you go through Meresti Trainyard, you'll get there faster and only have to deal with a few traps here and there.  Then again, you'd have to find Meresti Trainyard on the surface first.
Title: Re: The official UV FO3 *SPOILERS* thread - you've been warned
Post by: Celest on November 11, 2008, 04:22:26 PM
Speaking of which.. Sorry Ymir.. I kinda blew your head off whilest oblitorating Paridise Falls.
Title: Re: The official UV FO3 *SPOILERS* thread - you've been warned
Post by: Brugdor on November 11, 2008, 04:53:16 PM
So I killed all the Outcasts at their base today. Found a ton of good stuff but of course I can't use the armor yet.  ::)  Still there was a minigun in perfect condition listed at 999 value. I also found a Plasma Rifle and alien ammunition but no alien gun.
Title: Re: The official UV FO3 *SPOILERS* thread - you've been warned
Post by: The SysMan on November 11, 2008, 08:48:36 PM
So I killed all the Outcasts at their base today. Found a ton of good stuff but of course I can't use the armor yet.  ::)  Still there was a minigun in perfect condition listed at 999 value. I also found a Plasma Rifle and alien ammunition but no alien gun.
Oh, sweet. Now my alien blaster has extra ammo. Just need to start spending points in Energy weapons...
Title: Re: The official UV FO3 *SPOILERS* thread - you've been warned
Post by: Doombot on November 11, 2008, 09:51:04 PM
So I killed all the Outcasts at their base today. Found a ton of good stuff but of course I can't use the armor yet.  ::)  Still there was a minigun in perfect condition listed at 999 value. I also found a Plasma Rifle and alien ammunition but no alien gun.

I like how I got MY Plasma Rifle. Get invited into the Brotherhood of Steel base. Pickup (Steal) a gun from the table and then ask the person to repair it for me.

That's chutzpah!
Title: Re: The official UV FO3 *SPOILERS* thread - you've been warned
Post by: Doombot on November 11, 2008, 09:53:53 PM
I got Dogmeat! I can't believe I didn't notice the Junkyard near Minefield. Of course, I came from the other direction and went down the mountain to minimize any walking on the mines so that might be why I didn't see the junkyard.

I almost talked myself out of the THOSE quest by being sarcastic to the kid. I have Hoopy to thank for finding that quest. I swam and drank the waters of the Potomac to get radiation poisoning and that's where I found the kid.

How do I get the Oasis quest started?
Title: Re: The official UV FO3 *SPOILERS* thread - you've been warned
Post by: Hoopy Frood on November 12, 2008, 02:23:09 AM
Some amusing FO3 Videos:

Chuck Norris:  http://www.youtube.com/watch?v=Kf8Ae-kafF0

40 Frag Mines and 1 Old Man:  http://www.youtube.com/watch?v=KwVDgTxr7fM

40 Frag Mines on Tour:  http://www.youtube.com/watch?v=Jowfxw-f_EE
Title: Re: The official UV FO3 *SPOILERS* thread - you've been warned
Post by: inso on November 12, 2008, 06:39:14 AM
So I killed all the Outcasts at their base today. Found a ton of good stuff but of course I can't use the armor yet.  ::)  Still there was a minigun in perfect condition listed at 999 value. I also found a Plasma Rifle and alien ammunition but no alien gun.

I like how I got MY Plasma Rifle. Get invited into the Brotherhood of Steel base. Pickup (Steal) a gun from the table and then ask the person to repair it for me.

That's chutzpah!

i got mine from the dead, deceased corpse of an Enclave soldier :P

also, i made one fly high in the air a few days ago. plasma grenade + nearby car = sky high Enclave. he actually survived falling though.
Title: Re: The official UV FO3 *SPOILERS* thread - you've been warned
Post by: Petrarch on November 12, 2008, 11:12:29 AM
Another way is from the Replicated Man quest. Taking a certain option gets you the unique version of the Plasma rifle. Unfortunately the option I took ended the quest abruptly (that was not looking for the androids new ID and giving Zimmer the part to bluff him into thinking he was dead) and I didn't get it. So I got several from the Enclave troopers I kept killing. The troopers also came in handy for repairing my power armour.

Said Plasma Rifle then got the first workout against the slavers in Paradise Falls. 10 minutes later all of them got reduced to piles of goo.

Getting the unqiue Combat Shotgun was fun. It's held by a trader you have to shoot your way through to reach. As he was in a raider camp I blew his head off and swiped it from his cold dead fingers and it gives no negative karma. Then I nicked his keys and helped myself to his stock.
Title: Re: The official UV FO3 *SPOILERS* thread - you've been warned
Post by: Thanatos on November 12, 2008, 03:27:30 PM
I had him repair all my gear, then I blew his head off.
Title: Re: The official UV FO3 *SPOILERS* thread - you've been warned
Post by: Doombot on November 13, 2008, 10:39:01 PM
I played the ending again and sent Lyons into the radiation.

It was for the greater good. Since I'm the most capable heroine, the wasteland would BENEFIT from me living and wouldn't have to depend on a second rate heroine like Lyons (who gets her own men killed).

I told her Good Luck to make it easier on her. I even sent (Some say pushed) Fawkes into the room so she'd have some company.
Title: Re: The official UV FO3 *SPOILERS* thread - you've been warned
Post by: lara on November 15, 2008, 06:07:41 PM
I just finished and I must say I really enjoyed it, though I agree that the ending was lacking. How much more work would it have been to tack on a few 'outcomes' for major areas, or characters, depending on how you interacted with them? I saved before ending so I can go back and finish up the Nuka Cola Challenge, and find a couple more Bobbleheads, or just run around the wastes before trying the game again, but evil this time. :)

Here is a pic of my dog, my mutant, my annoying butler, my Bobbleheads and the comfy chair where i was compelled to sit before i exited the game every night!   OCD ftw :)

(http://i7.photobucket.com/albums/y265/larajane/lara.jpg)
Title: Re: The official UV FO3 *SPOILERS* thread - you've been warned
Post by: Brugdor on November 16, 2008, 03:46:47 PM
I discovered the "wondermeat" machine last night. It's an experiment some guy was working on to make a new and better source of food. I killed the guy and found the machine which you can use to make wondermeat. I'll leave the ingredients to your imagination for now but it's actually a good healing food at +20 health for only +2 rads. If you want to look around for the machine then head down into the Jury Street Metro Station.
Title: Re: The official UV FO3 *SPOILERS* thread - you've been warned
Post by: Celest on November 17, 2008, 06:10:04 AM
hehe I just found that myself.

Oh and it's so nice taking advantage of the stupid saps in the Outcast.

'Oh, I have some technology for you!' 'Whatcha got' "Scrap!' *hands over two*

Uh.. I want da gernades.

*pickpockets the scrap back*

'Oh, I have some technology for you!' 'Whatcha got' "Scrap!' *hands over two*

Uh.. I want da gernades.

*pickpockets the scrap back*

'Oh, I have some technology for you!' 'Whatcha got' "Scrap!' *hands over two*

Uh.. I want da gernades.

*pickpockets the scrap back*

ect ect ect..

Title: Re: The official UV FO3 *SPOILERS* thread - you've been warned
Post by: Doombot on November 17, 2008, 06:29:06 AM
hehe I just found that myself.

Oh and it's so nice taking advantage of the stupid saps in the Outcast.

'Oh, I have some technology for you!' 'Whatcha got' "Scrap!' *hands over two*

Uh.. I want da gernades.

*pickpockets the scrap back*

'Oh, I have some technology for you!' 'Whatcha got' "Scrap!' *hands over two*

Uh.. I want da gernades.

*pickpockets the scrap back*

'Oh, I have some technology for you!' 'Whatcha got' "Scrap!' *hands over two*

Uh.. I want da gernades.

*pickpockets the scrap back*

ect ect ect..


Nice Trick. I think I'll go do that. I started a new character specializing in explosives (just to see how it'll work out and surprisingly well)
Title: Re: The official UV FO3 *SPOILERS* thread - you've been warned
Post by: Morb on November 17, 2008, 12:36:57 PM
I've been a little disappointed with the heavy weapons so far. Only the Fat Man feels like a true big gun that does true big gun damage. This could be just a balance issue, because I've been playing it with the hardest difficulty,  but the minigun for instance feels more like a BB-minigun. Only after I got acquinted with Eugene did I start using one regularly. I hope they'll amp up the damage with upcoming patches.

Also the missile launcher would be much more fun if the weapon condition wouldn't affect damage, but there would be an increasing chance that it blows up on your face.  :)
Title: Re: The official UV FO3 *SPOILERS* thread - you've been warned
Post by: Celest on November 17, 2008, 02:18:02 PM
It's fun
Title: Re: The official UV FO3 *SPOILERS* thread - you've been warned
Post by: Morb on November 17, 2008, 04:02:20 PM
It's fun

Um... Can't resist to ask for directions. I've been scouring the wasteland for quite a while now, but I haven't found out where the Outcast base is. I tried to follow one of their patrols once, but after fifteen minutes worth of walking they got eaten by a Yao Guai when I wasn't looking...

 Just a general nudge to the right direction will suffice.  ;D
Title: Re: The official UV FO3 *SPOILERS* thread - you've been warned
Post by: Petrarch on November 17, 2008, 04:20:08 PM
The general direction to where you're looking for is NW of Tenpenny Tower, some way south of Megaton. If you've spotted Fairfax ruins it's not far from there.

On an earlier post, I too found the big guns (Fatman aside) to be somewhat lacking in the damage stakes. Eugene helped a lot, but that same reward option would mean passing up a set of Ranger armour, which I'm led to believe is the best non-power armour available.
Title: Re: The official UV FO3 *SPOILERS* thread - you've been warned
Post by: Brugdor on November 17, 2008, 05:00:47 PM
I forgot to mention that I found some proto-type medic power armor in the sewers of Old Olney. I was just exploring a bit and wandered into the area. There are Deathclaws about so you have to be ready for some tough fights (at least at level 11 like I am) but there was also a Fat Man and a Missile Launcher down there if you need repairs on the ones you have.

It's one of the two places I have to go back to now that my lockpicking is up to 100 as there's a door I couldn't get in to my first time there. Oasis is the second one since I slaughtered everyone in town after they wouldn't let me into the caves.  ;D

Oh and since I'm going full evil with this guy I took the Cannibal perk. It could be better as it only restores three slivers of health ( I think) but it's ok I guess.
Title: Re: The official UV FO3 *SPOILERS* thread - you've been warned
Post by: Brugdor on November 17, 2008, 06:49:20 PM
I picked up Charon as a follower. He's the ghoul whose contract is owned by the ghoul that owns the bar in Underworld (or whatever ghoul town is called). I had to kill another ghoul there for him and he hands over the keys to Charon as it were. Then Charon does something rather funny in a ghoulishly violent sort of way.
Title: Re: The official UV FO3 *SPOILERS* thread - you've been warned
Post by: lara on November 17, 2008, 08:05:12 PM
I was levelling slower than everyone else in irc, and i finally realised that i was getting almost no exp because of Fawkes - he would run in an kill everyone  before i could freakin turn around in a tunnel - he massacred most of Paradise Falls ibncluding the Behemoth while i was still picking my way down the hillside! So i started leaving him behind at home so i could actually level up!
Title: Re: The official UV FO3 *SPOILERS* thread - you've been warned
Post by: Jeff on November 17, 2008, 08:26:24 PM
I'm clearly too good of a killing machine since I hit level 20 before I even finished half of the main quest. I've been running around in leather armor to make things more interesting (plus it makes me look so damned stylish).

I finally managed to make the railway gun, and love it almost solely for the little 'woo-woo' noises it makes when it fires. :P
Title: Re: The official UV FO3 *SPOILERS* thread - you've been warned
Post by: lara on November 17, 2008, 08:36:07 PM

I finally managed to make the railway gun, and love it almost solely for the little 'woo-woo' noises it makes when it fires. :P

I look forward to hearing that excuse in a court of law |:)
Title: Re: The official UV FO3 *SPOILERS* thread - you've been warned
Post by: Brugdor on November 17, 2008, 08:45:59 PM

I finally managed to make the railway gun, and love it almost solely for the little 'woo-woo' noises it makes when it fires. :P

I look forward to hearing that excuse in a court of law |:)

It worked for this guy for years

Title: Re: The official UV FO3 *SPOILERS* thread - you've been warned
Post by: Hoopy Frood on November 17, 2008, 09:01:54 PM
I forgot to mention that I found some proto-type medic power armor in the sewers of Old Olney. I was just exploring a bit and wandered into the area. There are Deathclaws about so you have to be ready for some tough fights (at least at level 11 like I am)

I went into the Deathclaw Sanctuary at level 4 just for the bobblehead. Fortunately, it's near the entrance. Unfortunately, there's a deathclaw patrolling outside. I managed to avoid him, but upon entering and heading down the stairs, a deathclaw immediately came near the entrance and saw me and ran up to me. So I reloaded from the autosave point. This time around, no deathclaw at all in the entrance. Got the bobblehead and the other loot around the dead brahmin and high tailed it out of there. Right now I'm having fun bouncing between the Bethesda building and Vault 106. I really need to find a vendor other than the scavenger by Hamilton's Hideaway who's open 24 hours, though. I mean, occasionally the Doc in Megaton is loaded with caps, and even on rarer occasions Gob the bartender, but the shops closing at night thing is really cramping my style.

Oh, and I headed up to the scrapyard due to finding the note from the corpse who stole from his brother or whatever (the corpse was conveniently located at Bethesda, from what I understand though, the corpse can actually appear in multiple places). And I managed to jump the fence just as dogmeat was finishing up his slaughter of raiders.

Of course, later on one my runs back to the Hamilton's Hideaway scavenger, I was talking to the scav when I discovered that Dogmeat was missing. I finally found him, battling a mirelurk. I got there just in time to see him die. So I reloaded. This time no mirelurk. However, another trip to the guy later did produce another mirelurk. This time I was ready. I ran up to it with my combat shotgun (looted from the armory in Megaton,  yeah, I'm a good guy, but I couldn't pass up the opportunity to loot the weapons there earlier), and one shot to the face blew it apart.
Title: Re: The official UV FO3 *SPOILERS* thread - you've been warned
Post by: lara on November 17, 2008, 09:13:59 PM
the shops closing at night thing is really cramping my style.

hehe i know, i once spent ages shopping in rivet city as they were about to close, i think i went afk at one point and came back, closed trading window and the whole place was empty except for 3 guards all yelling at me to get the hell out of the marketplace or there would be trouble!
Title: Re: The official UV FO3 *SPOILERS* thread - you've been warned
Post by: Brugdor on November 17, 2008, 09:20:00 PM
the shops closing at night thing is really cramping my style.

hehe i know, i once spent ages shopping in rivet city as they were about to close, i think i went afk at one point and came back, closed trading window and the whole place was empty except for 3 guards all yelling at me to get the hell out of the marketplace or there would be trouble!

I killed those guards.  ;D

I found it funny that I wiped out basically half of Rivet City all because things spiraled out of control when someone saw me stealing something and I went to another floor of the place and everyone went back to talking to me again. Which was fine with my character because that person shouldn't have been looking at me anyway and if she hadn't said anything I wouldn't have had to wipe out all those people. So it's all her fault really. *nods*
Title: Re: The official UV FO3 *SPOILERS* thread - you've been warned
Post by: Petrarch on November 17, 2008, 09:21:45 PM
I'm more of a hoarder - guns and armour are far more valuable as spare parts so I end up selling very little, compounded by the fact I end up tossing loads of stuff away just so I'm not overweight. I take whatever I can and stuff it in the house for later on.

Ammo rarely seems to be a problem once you get going, as I have a habit of putting a bullet through everyone I see rather than running so hoovering it all up saves looking for a vendor.

I did mess up the Strictly Business quest as I shot the guy without asking questions as I was tired of him shooting at me.
Title: Re: The official UV FO3 *SPOILERS* thread - you've been warned
Post by: Jeff on November 17, 2008, 09:27:59 PM
I don't think I've shot a single person who didn't deserve it. Apparently that's about 600 or so at this point. I'm the worst thing that's happened to America since the bombs fell!
Title: Re: The official UV FO3 *SPOILERS* thread - you've been warned
Post by: Hoopy Frood on November 18, 2008, 02:08:12 AM
I'm more of a hoarder - guns and armour are far more valuable as spare parts so I end up selling very little, compounded by the fact I end up tossing loads of stuff away just so I'm not overweight. I take whatever I can and stuff it in the house for later on.

Yeah, but since I'm only level 6 or 7 at this point, and haven't even visited GNR yet, the type of armor I'm getting pretty much consists of Raider armor and Talon Company armor. Talon Company armor is a better armor, and Raider armor can't be used to repair it. So since I'm wiping out Raiders, I need to do something with their armor. Even with a repair skill of 90 at this point (and I didn't even tag the thing), I have craploads of armor I'm not using. Also, apparently the Talon guys will respawn at the Super Duper mart as I discovered when I fast traveled there to hit the Bethesda offices. There were three of them again. This time though, a fire ant had decided it didn't like them. It was amusing to watch the fight.

But with the respawn, I have a source of repair armor for my current set.

I still remember the first time I went tot he Super Duper mart, armed only with a 10mm pistol.


(Which, actually, isn't too bad at taking down singleton Raiders.  And 10mm ammo is plentiful. So usually I prefer to fight raiders with that and save the other ammo for harder fights. Moira still seems to be lacking in her ammo stores, and the Weapons caravan only shows up occasionally at Megaton.)

But anyway, I'm reach the Super Duper mart, and find myself under attack by 3 talon soldiers. One of whom has an assault rifle. Ummm...yeah. I should get better weaponry before I take three guys like that with a 10mm pistol. So I managed to find myself a lone raider with an assault rifle wandering around Springvale. I took his gun after taking his life. I then kicked Talon Company ass.


Quote
Ammo rarely seems to be a problem once you get going, as I have a habit of putting a bullet through everyone I see rather than running so hoovering it all up saves looking for a vendor.

I'm doing OK ammo wise. I remember exploring on my way to Deathclaw Sanctuary and blowing things away with the Assault rifle and/or Hunting rifle. Then I realized that I was chewing through ammo like nothing. So reserved the heavy hitters for the harder monsters and used the 10mm for weaker things.

Of course, the super mutant brute who hides in the tanker truck outside of  Big Town got to eat a bottlecap  mine. It took me a couple reloads to pull that one off. The first time I encountered that duo, I see the standard super mutant and was thinking that it was nothing since super mutants on their own aren't that dangerous. I took the standard guy out and the next thing I know I've got 3 crippled limbs as I take massive damage from a minigun. I figured I could lead him back to Big Town and watch him slaughter the residents for amusement, but I just reloaded and realized to approach the truck on a beeline. I was able to lure the regular supermutie away down a bridge (interrupted a bit by some radom wild dog), and make him eat my assult rifle at close range head shots. His brute friend left unawares I planted a bottle cap mine right outside the truck and lured him out.
Title: Re: The official UV FO3 *SPOILERS* thread - you've been warned
Post by: Celest on November 18, 2008, 06:02:56 AM
*sneaks off with the Delceration of Independence, the Bill of Rights and the Magna Carta... wondering how in the hell the Magna Carta ended up in DC.
Title: Re: The official UV FO3 *SPOILERS* thread - you've been warned
Post by: Celest on November 18, 2008, 06:06:42 AM
Well I started over with a different setup and did melee/explosives sneaky type.. fun plopping live gernades into peoples pants but eh.. melee really isnt all that great. If/when I do this again Ill do sneaky/small arms/explosives as my Tags
Title: Re: The official UV FO3 *SPOILERS* thread - you've been warned
Post by: Jeff on November 18, 2008, 06:09:11 AM
I'm surprised how much the random encouters scale (and they do). Earlier today I was jumped by 3 mole rats, a Mr. Gusty and a friggen deathclaw at the same time, just north of the National Guard Depot. And Rockbreaker's Last Gas, which the Fallout wiki states is 'home to some raiders' is now home to a squad of Enclave troops.

Hoopy, the Talon guys will hit you just about anywhere that you fast-travel to, once a contract is put out on you for having a Goody-Two-Shoes level of karma. My first encounter was with two of them W or NW of the Super Duper Mart by a silo and abandoned house. Between clearing out their base at Fort Bannister, tangling with hit squads trying to collect my head, and the Talon vs mutant battles in the DC area, I'm well supplied with Talon suits.

I'm disappointed by how much melee sucks in this one. Remember taking out deathclaws with a super sledge and combat armor in the original? I don't think I'd have much luck doing that know.
Title: Re: The official UV FO3 *SPOILERS* thread - you've been warned
Post by: Jeff on November 18, 2008, 12:25:18 PM
I managed to shoot down a vertibird tonight. Awesomeness.
Title: Re: The official UV FO3 *SPOILERS* thread - you've been warned
Post by: Hoopy Frood on November 18, 2008, 02:24:31 PM
Oh, and since I'm right now a small guns guy and rarely use grenades, I have started selling off all my frag grenades now that I can create nuka-cola grenades. They do something like 3 times the damage of a frag. And the materials for them are fairly plentiful.
Title: Re: The official UV FO3 *SPOILERS* thread - you've been warned
Post by: Celest on November 18, 2008, 05:28:36 PM
I know how to stop the Talon attacks...
Title: Re: The official UV FO3 *SPOILERS* thread - you've been warned
Post by: Brugdor on November 18, 2008, 06:42:04 PM
I know how to stop the Talon attacks...

Yeah but if you turn evil the guys that come after you don't wear good armor you can steal off their dead half-eaten corpses.  :(
Title: Re: The official UV FO3 *SPOILERS* thread - you've been warned
Post by: Petrarch on November 18, 2008, 07:31:21 PM
The Talon Mercs getting blown away by the buiness end of a shotgun is what kept me in armour until I got my hands on the power armour training.
Title: Re: The official UV FO3 *SPOILERS* thread - you've been warned
Post by: Celest on November 18, 2008, 09:57:42 PM
Nah a way to do it without changing karma...
Title: Re: The official UV FO3 *SPOILERS* thread - you've been warned
Post by: Hoopy Frood on November 18, 2008, 10:17:16 PM
Nah a way to do it without changing karma...

No doubt it involves taking out the guy who put the contract on your head, or who hired Burke to put the contract on your head. Or they probably have headquarters somewhere to wipe them out. It doesn't matter. I'd rather keep them alive coming after me so I can score the lootz.
Title: Re: The official UV FO3 *SPOILERS* thread - you've been warned
Post by: Petrarch on November 18, 2008, 11:04:44 PM
Nah a way to do it without changing karma...

No doubt it involves taking out the guy who put the contract on your head, or who hired Burke to put the contract on your head. Or they probably have headquarters somewhere to wipe them out. It doesn't matter. I'd rather keep them alive coming after me so I can score the lootz.

They do indeed have a HQ but I've heard people that have gone in there and cleaned it out (you can score a lot of nice equipment that way) saying it doesn't stop the attacks. Neutral karma is the only sure fire way I'm aware of to avoid the attacks. Bad Karma characters have another crowd on their backs. In all honesty though, I prefer having the target practice.
Title: Re: The official UV FO3 *SPOILERS* thread - you've been warned
Post by: Celest on November 19, 2008, 04:24:09 AM
They occupy one of the bases.. northish of Tenpenny towers(not Fort Constantine though.. IIRC it's north of the Evermill place or whatever that huge Raider outpost is). You have to go pretty deep into the base and there is a named guy there(has a unique Combat Knife called Occum's Razor). So far as I can tell, he's the head hauncho of the Talon Merc outfit. Hell of a fight especially since he insists on using missle launcher in closed spaces.
Title: Re: The official UV FO3 *SPOILERS* thread - you've been warned
Post by: Brugdor on November 19, 2008, 06:23:27 AM
Hell of a fight especially since he insists on using missle launcher in closed spaces.

Plasma rifle --> Headshot --> insta-dead whatever

 :P
Title: Re: The official UV FO3 *SPOILERS* thread - you've been warned
Post by: Doombot on November 19, 2008, 06:31:42 AM
Hell of a fight especially since he insists on using missle launcher in closed spaces.

Plasma rifle --> Headshot --> insta-dead whatever

 :P

Bottlecap mine --> Fire a shot --> Run around corner --> Take loot to dealer
Title: Re: The official UV FO3 *SPOILERS* thread - you've been warned
Post by: Brugdor on November 19, 2008, 06:40:03 AM
Bottlecap mine --> Fire a shot --> Run around corner --> Take loot to dealer

 >:(

Nuke --> Touch button --> kill all

*Dwarf strut*

 ;D
Title: Re: The official UV FO3 *SPOILERS* thread - you've been warned
Post by: Jeff on November 19, 2008, 07:43:12 AM
They occupy one of the bases.. northish of Tenpenny towers(not Fort Constantine though.. IIRC it's north of the Evermill place or whatever that huge Raider outpost is). You have to go pretty deep into the base and there is a named guy there(has a unique Combat Knife called Occum's Razor). So far as I can tell, he's the head hauncho of the Talon Merc outfit. Hell of a fight especially since he insists on using missle launcher in closed spaces.

Fort Bannister. And clearing out the entire base and killing the commander doesn't stop any of the bounty-hunting attacks on you. It just means you have a metric ton of loot to cart back to your batcave/lovenest/supervillain lair in the meantime.

Between the mercs and the raiders at Evergreen Mills, my money problems were solved.
Title: Re: The official UV FO3 *SPOILERS* thread - you've been warned
Post by: Morb on November 19, 2008, 08:56:21 AM
Inspired by the earlier vid, I decided to bring Chuck Norris in. I can already feel the awesomeness of mr. Norris seep in to the game. For instance, Chuck Norris stumbled upon the Outcast base even without looking. In fact, it was almost like the Outcasts looked him up.

But thanks for the nudge anyway.  ;D
Title: Re: The official UV FO3 *SPOILERS* thread - you've been warned
Post by: Celest on November 19, 2008, 02:07:33 PM
Dunno, I wiped them out the base and killed the leader and didnt see anymore Talon Mercs at all and am very good.
Title: Re: The official UV FO3 *SPOILERS* thread - you've been warned
Post by: Petrarch on November 19, 2008, 11:29:31 PM
Zero Punch reviews Fallout 3 (http://www.escapistmagazine.com/videos/view/zero-punctuation/420-Fallout-3).
Title: Re: The official UV FO3 *SPOILERS* thread - you've been warned
Post by: Brugdor on November 20, 2008, 12:04:49 AM
Zero Punch reviews Fallout 3 (http://www.escapistmagazine.com/videos/view/zero-punctuation/420-Fallout-3).

Hehe, I figured it would be one of the few he actually liked and he at least seems more approving of it than most other games he reviews.
Title: Re: The official UV FO3 *SPOILERS* thread - you've been warned
Post by: inso on November 20, 2008, 06:01:49 AM
Zero Punch reviews Fallout 3 (http://www.escapistmagazine.com/videos/view/zero-punctuation/420-Fallout-3).

Hehe, I figured it would be one of the few he actually liked and he at least seems more approving of it than most other games he reviews.

i'm surprised he didn't compare Mister Burke to Lucien Lachance (i realize it's the same actor, but it's also pretty much the same delivery).

also a bit disappointed that i wasn't able to collect from both Crowley and Tenpenny for You Gotta Shoot Em In The Head. i got the optional part to kill Mr. Crowley from Tennpenny but i also turned in all the keys from the people i killed (cept Dave whom i used speech on)... i was going to get my caps from Crowley, blast his head off and take the keys back, and then collect my caps from Tenpenny, but he was satisfied with those three and started to leave... killed him in the metro and went back to Tenpenny, who seemed to have completely forgotten the part where he said he'd give me 300 caps. bastard. he'll get his when i make my good character :P

also now i have Clover (slave from Paradise Falls) following me with Tesla Armour and a Combat Shotty. would be nice if you didn't have to look up what weapons they can use, the only hint you get is that they randomly ask for a better weapon.
Title: Re: The official UV FO3 *SPOILERS* thread - you've been warned
Post by: Celest on November 21, 2008, 01:07:55 AM
For the hell of it, I blasted Tenpenny's head off and threw his body off the balcony.
Title: Re: The official UV FO3 *SPOILERS* thread - you've been warned
Post by: Celest on November 21, 2008, 05:02:28 AM
Soo.. what are laser miniguns counted as? Energy or big weapons?
Title: Re: The official UV FO3 *SPOILERS* thread - you've been warned
Post by: Swash on November 21, 2008, 02:14:21 PM
Big Guns, I think.  Pretty sure one of the descriptions says it.  The "big guns" loading screen hint, I think it was.
Title: Re: The official UV FO3 *SPOILERS* thread - you've been warned
Post by: Celest on November 23, 2008, 01:33:18 AM
Bah.. Fawkes wouldnt go into the chamber.. that wuss.
Title: Re: The official UV FO3 *SPOILERS* thread - you've been warned
Post by: Swash on November 23, 2008, 09:18:28 AM
OMG, I KNOW!  How annoying is that?

"The chamber will be bathed in radiation."
"Hey, I've got a buddy here who eats that stuff for breakfast and helped me with a similar problem when I first met him."
"Sorry, this is YOUR fate and my writers were too lazy to write an ending where the player actually used their brain."
Title: Re: The official UV FO3 *SPOILERS* thread - you've been warned
Post by: Doombot on November 23, 2008, 10:16:26 AM
OMG, I KNOW!  How annoying is that?

"The chamber will be bathed in radiation."
"Hey, I've got a buddy here who eats that stuff for breakfast and helped me with a similar problem when I first met him."
"Sorry, this is YOUR fate and my writers were too lazy to write an ending where the player actually used their brain."

Ok. No problem then. I have these 15 packets of Rad-X and 20 packets of RadAway. I'll take them every 15 seconds if needed. Since the Enclave guy survived in a trenchcoat, I can do it in my power armor and use the Radiation medicine as a backup.

No??????

Flooding the chamber with water would have been an better alternative. Ideally more than 3 outcomes would have been nice.
Title: Re: The official UV FO3 *SPOILERS* thread - you've been warned
Post by: Kama on November 24, 2008, 08:09:48 PM
Agreed. It was a completely cheesy lazy writer's ending. That's why on my other play-throughs, I'll only do the
main quest long enough for the enclave to show up so I can get their nifty guns and armour.
Title: Re: The official UV FO3 *SPOILERS* thread - you've been warned
Post by: Celest on December 01, 2008, 05:17:10 PM
So I just finished systematiclly killing everyone in Megaton before nuking it to cover up my numerous crimes against the people of that town.

 :nice:
Title: Re: The official UV FO3 *SPOILERS* thread - you've been warned
Post by: Doombot on December 01, 2008, 08:13:32 PM
So I just finished systematiclly killing everyone in Megaton before nuking it to cover up my numerous crimes against the people of that town.

 :nice:

Efficient. =)
Title: Re: The official UV FO3 *SPOILERS* thread - you've been warned
Post by: Celest on December 02, 2008, 04:04:53 AM
Well you know.. I couldnt stand the thought of blowing the place up without having my run of the loot first.


Seriously though.. one thing I noticed while doing this kinda irks me.


I kill Simms. People run after me, I kill the few that followed me outside of town. I return to town and everyone is all 'aww. When Simm's was alive' and no one even remembered that I blew his ass up with a hot potato.
Title: Re: The official UV FO3 *SPOILERS* thread - you've been warned
Post by: Doombot on December 02, 2008, 04:48:44 AM
Well.... I'm on my second run but I'm playing on the Xbox.

This time I'm taking my time which means I'm doing things like looking for Quantum cola while the Wasteland is dying from irradiated water.

The trouble is... it's getting a bit boring because the fights aren't challenging to me anymore. I found all the SPECIAL bobbleheads, I got the Intelligence one fairly early, I have the comprehension skill and I've read about 50 books for an extra 100 points. So I'm one shot'ing most creatures with the plasma gun. Nothing's a real challenge.

It's not ruining the game to the point that I want to stop but the battles aren't as exciting as they used to be. I suppose I could put on a Brahmin skin outfit and fight with a Chinese pistol if I crave excitement. ;)
Title: Re: The official UV FO3 *SPOILERS* thread - you've been warned
Post by: Petrarch on December 02, 2008, 11:05:08 AM
I started a second playthrough and turned Megaton into a crater, but I'm not enjoying it this time so it'll be scrapped and back to the drawing board. I think the problem is I rushed it a bit when I got to Megaton and I just feel like I've missed out. I'm not entirely happy with the way I've done my SPECIAL this time either, even with replacing gun nut with intense training.
Title: Re: The official UV FO3 *SPOILERS* thread - you've been warned
Post by: Celest on December 02, 2008, 05:33:10 PM
Speaking of which.. I think sneak attacks was especially made for energy weapons. Ive been picking off people from long range with a laser piston and turning em into Ash.
Title: Re: The official UV FO3 *SPOILERS* thread - you've been warned
Post by: Doombot on December 02, 2008, 08:00:02 PM
Speaking of which.. I think sneak attacks was especially made for energy weapons. Ive been picking off people from long range with a laser piston and turning em into Ash.

Groovy.
Title: Re: The official UV FO3 *SPOILERS* thread - you've been warned
Post by: Brugdor on December 02, 2008, 08:09:45 PM
Speaking of which.. I think sneak attacks was especially made for energy weapons. Ive been picking off people from long range with a laser piston and turning em into Ash.

Groovy.

Hail to the king, baby.
Title: Re: The official UV FO3 *SPOILERS* thread - you've been warned
Post by: Petrarch on January 01, 2009, 10:46:22 PM
More of a jolt than a bump, but with the first mods appearing and getting ever larger, seems like a good idea to keep everything together.

The majority of the mods so far are cosmetic in nature, so I downloaded a couple to have a look. The first was a hair pack (doesn't contain any new ones for males however) and another alters female facial textures by adding make-up to them.

Quite a lot of them revolve around female characters actually, including (you guessed it) the several nude mods that have appeared. One of them is actually rather well done as it was a project to improve body textures while there's another that looks as if it was made by a teenager overdosed on testosterone who probably doesn't know what a woman is even if one came up and punched him in the face.

With a quick run through the tutorial to show it off, I made this character to show you what's there.

There's a few gameplay altering ones, from simple stat changes to making the T-51B power armour repairable out there too.
Title: Re: The official UV FO3 *SPOILERS* thread - you've been warned
Post by: Doombot on January 02, 2009, 06:09:28 AM
Quite a lot of them revolve around female characters actually, including (you guessed it) the several nude mods that have appeared. One of them is actually rather well done as it was a project to improve body textures while there's another that looks as if it was made by a teenager overdosed on testosterone who probably doesn't know what a woman is even if one came up and punched him in the face.

Nice! More hair styles?

Good. I was tired of:

Punk girl, 50s Housewife, or windswept bed head.
Title: Re: The official UV FO3 *SPOILERS* thread - you've been warned
Post by: Bubonic on January 04, 2009, 03:56:43 AM
As I mentioned previously, I finally got FO3 mid December and I'm about 20 hours into my second game at the moment.  I have refrained from looking at this post until now.

First of all, let's not kid ourselves... Bethesda nailed it.  The look, atmosphere and harsh reality of post nuclear life...  Absolutely nailed it.  At first I was cursing the chronic lack of ammo, but once I changed my playing style a bit (baseball bats are better than the rifle for taking out radroaches) I found that it just adds to the believability of (and immersion in) the world.

I had no misgivings about Fallout flavoured Oblivion because I quite liked the latter.  However, I will agree with others here that it really tastes nothing like Oblivion.

It is slightly more of an FPS than I would have liked (since you have to wait for VATS to recharge), but I forgave Deus Ex of the same sin because it was such a brilliant experience and so ditto for FO3.  More than once I've found myself looking at the ceiling after having spun around three times because a feral ghoul has jumped out of the shadows and my mouse ended up halfway over the keyboard.

I hated the ending.  I agree with others that it was ill-conceived, poorly implemented and the most significant disappointment in the game, and for similar reasons to those already mentioned.

My other significant gripe was with the "radar" and mapping system.  Particularly when inside, I would have liked to have been able to tell from the red lines on the HUD whether the enemy was on my floor, above or below me.  Or, for that matter, behind me.  We have had a perfectly serviceable interface for this type of information since "Elite" came out in the 80s and I think that it's criminal that we don't use it (or something similar).  As for the mapping system, I will refer you to the late 80s/early 90s game "Decent" which showed that usable 3d maps are possible.  The local view maps in FO3 are beyond useless.

Yes, I know that they're similar to the ones in previous fallout games (which were equally rubbish), so there is an argument for consistency, but it's the Pipboy 3000, so they could have done it.  In the absence of an actual operational mapping system, the inclusion of flares (to mark where I've been) certainly would have helped my subterranean navigation.

I also would have liked to be able to add permanent notes to the maps or notes in the Pipboy (a la "Planescape:Torment").

I did like the several nods to the old CRPG "Wasteland" in FO3.  The Citadel, Vax, etc. (I saw a few toasters, but none of them were broken).  Nothing to get the lawyers upset about, but nice.

I was unimpressed with the level cap (I just don't like them in any RPG), although I can see that it makes levelling opponents much less noticeable.  Also, I hit lvl 20 not too far before the end so at least they seem to have got the balance about right.  Having said that, I'm combing the wastes this time (to find all the bobbles) plus, I have bumped the difficulty up to Hard so I expect to hit the level cap way too early in this game.

Is it just me, or are the SPECIAL stats much weaker in this game than in previous ones?  I get the feeling that there is a much heavier emphasis on skills and perks in FO3.

As far as the game itself goes...

The main plot wasn't too horrific.  I expected better, but it kept me mostly interested.  I only found 5 bobbleheads on my first run through (I'm up to 9 on my 2nd run including the ones that I haven't got yet, but know where they are from my first game) but I didn't do an awful lot of exploring.  I'm wandering the wastes a lot more this time through.  Giant Radscorpions are a LOT tougher than I expected.  Every time I see one it's, "well, there goes another stim or two."

The side quests are very engaging, and have often held my attention well beyond the simple attraction of more loot + xp... I'm starting to dream in morse code, and I still can't understand it.  Agghhhrrrr!!!  Also, I have a feeling that there should be a way to finish "Pleasantville" in the main quest without butchering everyone but I can't find more than the vaguest of hints to its existence (I'm sure it has something to do with the musical items, but short of brute-forcing my way through permutations it has me completely baffled).

Anyway, this post is already longer than most people will read so I'll finish it here.

Title: Re: The official UV FO3 *SPOILERS* thread - you've been warned
Post by: Doombot on January 04, 2009, 04:23:32 AM
but I can't find more than the vaguest of hints to its existence (I'm sure it has something to do with the musical items, but short of brute-forcing my way through permutations it has me completely baffled).

Anyway, this post is already longer than most people will read so I'll finish it here.



SPOILER

The music notes are important. Think about the music beats as you're looking around and touching items in the abandoned house. It's not the only way to complete the quest though.
Title: Re: The official UV FO3 *SPOILERS* thread - you've been warned
Post by: Petrarch on January 04, 2009, 01:17:38 PM

I hated the ending.  I agree with others that it was ill-conceived, poorly implemented and the most significant disappointment in the game, and for similar reasons to those already mentioned.


You should be pleased to hear then that everything I've read about the Broken Streel DLC planned for March (which admittedly isn't much so far) is not only raising the level cap, but it's going to retcon the ending too. If you chose the good ending, physically changing it is about the only way to explain how you've got the same character after the main quest is over.

On another note, in my continuing exploration of the available mods, I've installed one that decreases item decay by 80% - perhaps I'm just imagining things but I don't recall seeing the condition bar drop that rapidly on the console versions. I've not figured out how to alter the decay rate within the GECK myself and increasing the health was the only way I knew of to make a weapon last longer than its base state.

The other is a weapon mod that adds a Desert Eagle to the game. Rather than use it as-is, I tinkered with it a bit as it was intended to work with a 2nd mod that adds a .50 cal ammo type to the game. I chucked that bit of it away, simply installed the textures/meshes for the gun itself and re-saved the plugin. The gun itself came across as rather overpowered I thought, so I cut the damage, decreased the AP cost slightly, altered the ammo and repair scripts and the upshot of it is that the game now treats it essentially as a more powerful version of the 10mm pistol. It's not quite how I want it just yet, as the gun is scoring a critical hit with almost every shot, so it still needs toned down a little.
Title: Re: The official UV FO3 *SPOILERS* thread - you've been warned
Post by: Bubonic on January 04, 2009, 01:53:48 PM
Thanks Doomsie.  I'm nowhere near that part in my current game, but I'll give it a go when I get there.

A Desert Eagle sounds great, but I'm not ready to start playing around with mods yet.  I want to run through the game another time or two first.

I recall being disappointed at the end of the game because I couldn't continue playing.  For some reason, I expected to be able to go back and continue exploring after the end of the main quest.  Odd.
Title: Re: The official UV FO3 *SPOILERS* thread - you've been warned
Post by: inso on January 05, 2009, 06:48:04 PM
The local view maps in FO3 are beyond useless.

Yes, I know that they're similar to the ones in previous fallout games (which were equally rubbish)


at least before the maps were divided into floors, something i really wished they did with 3.
Title: Re: The official UV FO3 *SPOILERS* thread - you've been warned
Post by: The SysMan on January 11, 2009, 08:22:52 PM
I'm looking forward to the expansions. I just hope they have a proper ending. You know, with Ron Pearlman telling me how awesome I was in each place :P
Title: Re: The official UV FO3 *SPOILERS* thread - you've been warned
Post by: inso on January 14, 2009, 04:06:12 AM
1.1 patch is up. patch notes are here: http://fallout.bethsoft.com/eng/downloads/updates-v1.1updatenotes-US.html

this means DLC will soon follow  ;D
Title: Re: The official UV FO3 *SPOILERS* thread - you've been warned
Post by: Petrarch on January 14, 2009, 01:37:47 PM
Operation Anchorage has been confirmed for release on Jan 27th.
Title: Re: The official UV FO3 *SPOILERS* thread - you've been warned
Post by: Sylvee Bee on January 15, 2009, 11:33:32 PM
weeee, finally!

Title: Re: The official UV FO3 *SPOILERS* thread - you've been warned
Post by: Brugdor on January 15, 2009, 11:40:32 PM
weeee, finally!



Ooooo...where'd you pick up that cute little thing?

and the Vault Boy is nice too.  ;)

*runs away*
Title: Re: The official UV FO3 *SPOILERS* thread - you've been warned
Post by: The SysMan on January 16, 2009, 02:10:26 AM
He needs a tophat with a clover :P
Speaking of the Pipboy...

http://glittering-gems.page.tl/Fallout-Boy-Pictures.htm
Title: Re: The official UV FO3 *SPOILERS* thread - you've been warned
Post by: inso on January 16, 2009, 07:05:18 PM
finally beat the main quest last night. as meh as the ending was, Take It Back was pretty cool.

ended it the evil way, naturally.  :P
Title: Re: The official UV FO3 *SPOILERS* thread - you've been warned
Post by: Loveshack on January 20, 2009, 01:00:49 AM
Poor Harold!  Actually, he's kind of an asshole in this one.  I suppose it's to make what you do to him easier on the player, but sheesh!  Three games in and this is the sendoff he gets?!
Title: Re: The official UV FO3 *SPOILERS* thread - you've been warned
Post by: Doombot on January 20, 2009, 07:32:01 AM
Poor Harold!  Actually, he's kind of an asshole in this one.  I suppose it's to make what you do to him easier on the player, but sheesh!  Three games in and this is the sendoff he gets?!

There was a book that freaked me out when I was but a wee one. A meteorite hits the Earth and slowly turns people into plants. So you had people with feet of branches stuck to the ground, people with arms for twigs and even leaves coming out of people's mouths. What made it icky was the pictures of the people.

Pretty freaky stuff. Anyone know which book it is? Probably came out before the early 80s.
Title: Re: The official UV FO3 *SPOILERS* thread - you've been warned
Post by: Silver Dragon on January 20, 2009, 09:06:50 AM
Poor Harold!  Actually, he's kind of an asshole in this one.  I suppose it's to make what you do to him easier on the player, but sheesh!  Three games in and this is the sendoff he gets?!

There was a book that freaked me out when I was but a wee one. A meteorite hits the Earth and slowly turns people into plants. So you had people with feet of branches stuck to the ground, people with arms for twigs and even leaves coming out of people's mouths. What made it icky was the pictures of the people.

Pretty freaky stuff. Anyone know which book it is? Probably came out before the early 80s.
Hmm, its not The Day of the Triffids, is it?  Sounds kind of similar, but I haven't read the book, just the synopsis here:  http://en.wikipedia.org/wiki/The_Day_of_the_Triffids  Nothing about the plants turning the humans into plants...
Or was it more of a story book kinda book (you mentioned pictures..)?

How about The Weeds, by Stephen King (later turned into a portion of the film Creepshow)?  Here's someone's list of Sci-Fi's deadly plants, maybe that'll help jog your memory!  http://io9.com/5102036/science-fictions-deadliest-plants

Or an episode of The All New Superfriends Hour!  http://www.bcdb.com/cartoon/12236-Day_Of_The_Plant_Creatures.html  Cartoon Summary:  A meteor from outer space lands in a swamp, changing the plants into zombie-like creatures who change people into plants.
Title: Re: The official UV FO3 *SPOILERS* thread - you've been warned
Post by: Carib on January 20, 2009, 06:14:33 PM
Finally got my internet set up and will be going on 30 Day leave. yeah, they send us to fight at least they're giving us some leave time. GOing to sunny Barbados!!!

How's everyone doing this fine day?
Title: Re: The official UV FO3 *SPOILERS* thread - you've been warned
Post by: Brugdor on January 20, 2009, 09:05:41 PM
Finally got my internet set up and will be going on 30 Day leave. yeah, they send us to fight at least they're giving us some leave time. GOing to sunny Barbados!!!

How's everyone doing this fine day?

Thanks for checking in. I was getting a little worried since you said you'd be shipped home in early January. Barbados sounds like fun and a well deserved vacation for you.  :)
Title: Re: The official UV FO3 *SPOILERS* thread - you've been warned
Post by: Shard on January 21, 2009, 04:47:54 PM
I'm curious, aside from the extra 1% critical chance, is there any benefit to maxing out luck? I'm designing my build for my next character now (I'm one, maybe two hours from finishing my first run through of the game since I didn't end up getting it until around the end of December) and I have four free perk slots that I intend on using for Intensive Training.

I'm building an unarmed character and, assuming, even though I shouldn't have to say this due to the thread title, I will mention now that there will be a couple spoilers here

So anyway, I'm building the character and assuming I get every bobblehead, the lucky eightball, and the +1 strength from the quest "Those!", these are what my stats would look like before I add the four points from the four ranks of Intensive Training but after all the other bonuses and bobbleheads i just mentioned  (Also, I don't intend on using power armor) ((though if there's any other non equipment based stat bonuses that are slipping my mind, feel free to point em out to me)

Strength: 8
Perception: 7
Endurance: 7
Charisma: 2   (that's actually in character too, haha.)
Intelligence: 10 (this one is not so much in character, but man I loves me some skill points)
Agility: 6
Luck: 9

The way I figure it, with Unarmed and Melee not targeting in Vats mode, Agility becomes largely worthless except for as a pre-req to the silent running perk, and charisma will serve me no purpose. I'll spend two points to max out strength to increase carry weight and melee damage, but that leaves me with two points to spend. I'll probably put them both into endurance (since I intend on playing through on very hard and not wearing heavy armor on my next playthrough) but part of me is wondering if there's a benefit to having a full 10 luck, sort of like in past fallouts. If so, I might be willing to throw one of my last two points into Luck. If not, though, I'd rather have the extra health than the extra 1% critical chance.
Title: Re: The official UV FO3 *SPOILERS* thread - you've been warned
Post by: Petrarch on January 21, 2009, 05:14:20 PM
The skill modifier, which is +5 to all, caps out at 9 for luck, so having 10 only nets you an extra 1% critical chance at that stage. Personally I prefer to keep luck around 6 (base value for getting the better criticals perk) and use the finesse perk instead as it rolls your combat as if your luck is 10 at that point.
Title: Re: The official UV FO3 *SPOILERS* thread - you've been warned
Post by: Shard on January 21, 2009, 05:23:15 PM
Ahhh, but I am doing *both* m'lad! +14% critical chance, mmmmmm mmmmm

My critical percentage is gonna be through the roof! It's a shame there's no special little bonus for having a 10 in luck :( Random encounters, etc.

So that leaves me two remaining attribute points to split between endurance and/or perception. I'm still not sure if I want to put one point in each and go with an 8 perception 8 endurance or if I want to put both into endurance to make it 7Per 9End. It's probably best to put one in each, make sure I always know when enemies are around since I have no range, plan on wearing light armor and using very hard mode.
Title: Re: The official UV FO3 *SPOILERS* thread - you've been warned
Post by: Hoopy Frood on January 21, 2009, 08:13:44 PM
Ahhh, but I am doing *both* m'lad! +14% critical chance, mmmmmm mmmmm

No stat can have any mechanical effect based on that stat exceed 10.

In other words, since the finesse perk raises your luck by 5 when calcualting criticals, it still can't raise it higher than 10 for that. So a luck of 4 = 4% crit chance; a luck of 4 + finesse = +9% crit chance. A luck of 5 + finesse = 10% crit chance. A luck of 6 + finesse = 10% crit chance. A luck of 7 + finesse = 10% crit chance, etc.

Now other things not tied to luck that raise your crit chance (e.g. some in-game acquired perks) will fully stack with finesse, luck, and each other. But you can never exceed 10% on finesse and luck alone.
Title: Re: The official UV FO3 *SPOILERS* thread - you've been warned
Post by: Shard on January 21, 2009, 08:41:05 PM
You'd think I'd be disappointed but that just means I have another two stat points to work with.
Title: Re: The official UV FO3 *SPOILERS* thread - you've been warned
Post by: Sylvee Bee on January 22, 2009, 01:48:26 AM
fricken fire ants.

 >:(
Title: Re: The official UV FO3 *SPOILERS* thread - you've been warned
Post by: Doombot on January 22, 2009, 02:01:03 AM
fricken fire ants.

 >:(

Dogmeat loves to attack ants. Dogmeat makes me use up all of my Stimpacks. Dogmeat stays at my house in Megaton now.
Title: Re: The official UV FO3 *SPOILERS* thread - you've been warned
Post by: Bubonic on January 22, 2009, 06:10:52 AM
Poor Harold!  Actually, he's kind of an asshole in this one.  I suppose it's to make what you do to him easier on the player, but sheesh!  Three games in and this is the sendoff he gets?!
I found that having a different actor voice him made him easier to deal with.  Charles Adler (http://www.imdb.com/name/nm0012121/) is the only real Harold.


Quote
Dogmeat loves to attack ants. Dogmeat makes me use up all of my Stimpacks. Dogmeat stays at my house in Megaton now.
Roger that!


Title: Re: The official UV FO3 *SPOILERS* thread - you've been warned
Post by: Brugdor on January 22, 2009, 10:11:20 AM
fricken fire ants.

 >:(

Dealin with em ain't no picnic that's for sure.   :P
Title: Re: The official UV FO3 *SPOILERS* thread - you've been warned
Post by: Shard on January 22, 2009, 12:56:54 PM
Quick question that I need to know before I start my bitchy, self interested unarmed chick character.

I've planned out my perk list so I don't have any room for flexibility so I need to know before I create her (hopefully somebody is online now because I want to make her in a few minutes, heh)

You need 6 luck to get the better criticals perk

If I start with 4 base luck at character creation, get a permanent +1 from the bobblehead and then use/carry around the lucky 8-ball, will I qualify for the perk? Or do I need to start with base 5 (6 with bobblehead)?

Title: Re: The official UV FO3 *SPOILERS* thread - you've been warned
Post by: Shard on January 22, 2009, 01:40:44 PM
Bah! I'm obviously more inclined to believe the people here, but now some people on another message board are telling me that Finesse does in fact stack with luck. Feh
Title: Re: The official UV FO3 *SPOILERS* thread - you've been warned
Post by: Petrarch on January 22, 2009, 01:48:07 PM
As best as I can remember, when you come to select perks, the select screen ignores bonuses and checks against your base value for their requirements.
Title: Re: The official UV FO3 *SPOILERS* thread - you've been warned
Post by: Hoopy Frood on January 22, 2009, 02:13:03 PM
As best as I can remember, when you come to select perks, the select screen ignores bonuses and checks against your base value for their requirements.

That's the way I understand it as well.

So the bobbleheads, because they actually adjust your stat, will count for requirements. Once picked up, you can immediately drop them if you want. The display case is just a nice place to put them.

Any boosting equipment, though, won't help. And neither will drugs.
Title: Re: The official UV FO3 *SPOILERS* thread - you've been warned
Post by: Shard on January 22, 2009, 04:14:58 PM
I suppose it doesn't matter now anyway, as I made the character, but just so you know you two guys are being heavily outweighed on another message board about the whole finesse thing. How positive are you that finesse won't stack with luck?
Title: Re: The official UV FO3 *SPOILERS* thread - you've been warned
Post by: Petrarch on January 22, 2009, 07:16:46 PM
The wording of it saying it's the same as 5 extra points of luck made me think it simply scaled up your luck stat in rolls, but now I think about it, it does make more sense to see it as being an extra 5% on top of that.

I don't have a save file but there'd probably be some way to take it apart in the GECK to prove it for sure.
Title: Re: The official UV FO3 *SPOILERS* thread - you've been warned
Post by: Loveshack on January 23, 2009, 09:46:16 AM
Dogmeat loves to attack ants. Dogmeat makes me use up all of my Stimpacks. Dogmeat stays at my house in Megaton now.

Dogmeat continues his trend of being a borderline useless NPC, but it's nice to see that Bethesda stayed true to the original games and required us to stash Dogmeat behind a locked door everywhere we visit if we want him to stay alive.  If I could have an NPC stand in the middle of a narrow bridge where I can't get around them or shoot me repeatedly in the back, that'd be cool.
Title: Re: The official UV FO3 *SPOILERS* thread - you've been warned
Post by: Hoopy Frood on January 23, 2009, 07:22:31 PM
Dogmeats main problem is that he's not smart enough to do called shots.

"No dogmeat. When you meet a mirelurk aim for its face! Its face!"

Of course, dogemeat did find the nuka cola quantum bottle for me that one time. I could see it, but couldn't figure out how to get to it after looting all other stuff in the area. So I told him to fetch me some food. And sure enough, he brought me the quantum.
Title: Re: The official UV FO3 *SPOILERS* thread - you've been warned
Post by: Brugdor on January 23, 2009, 07:55:40 PM
"No dogmeat. When you meet a mirelurk aim for its face! Its face!"

Hehe, first thing I thought of upon reading that was, "Go for the eyes, Boo! The eyes!"
Title: Re: The official UV FO3 *SPOILERS* thread - you've been warned
Post by: Shard on January 24, 2009, 12:58:32 AM
Holy crap! Somehow I went through my entire first playthrough without ever encountering (or even being aware of the existence of) a Super Mutant Behemoth

I also, by coincidence, never found the Jury Street Station. I start exploring this wrecked train and jesus christ, two ( or maybe three) of these things just start wandering around the trains.

*laughs* What were they thinking putting these so close to Megaton? haha
Title: Re: The official UV FO3 *SPOILERS* thread - you've been warned
Post by: Shard on January 24, 2009, 01:55:05 AM
Ok, something is nagging me.

I was reading some guy talk about deathclaws when somebody asked what they used to be, and somebody said they were genetically engineered from jackson chameleons.

Now, I swear I remember reading somewhere in game in FO 1 or 2 about them being mutated from racoons.

However, the fallout wiki does not appear to agree with me. Ok, no problem, I'm wrong...but I still *strongly* remember there being some connection to racoons. Am I just completely crazy?  Is there any possible reference that I could have read that I just mixed up in my head overtime?
Title: Re: The official UV FO3 *SPOILERS* thread - you've been warned
Post by: Sylvee Bee on January 24, 2009, 02:13:09 AM
"January, 2076 - Using batch 11-011, experiments are conducted on raccoons. Same results are noted, but the attempted escape of several infected raccoons causes Major Barnett to terminate the escape... and the test subjects. Two pairs of raccoons, however, are unaccounted for.

Note: Scott Campbell and Chris Taylor intended these escaped raccoons to form an intelligent animal community NW of the Glow called the "Burrows." This location was never implemented. "

maybe you read that before?
Title: Re: The official UV FO3 *SPOILERS* thread - you've been warned
Post by: Shard on January 24, 2009, 02:32:13 AM
AHA! There we go

Do you know when/where you read that or have a context for it?
Title: Re: The official UV FO3 *SPOILERS* thread - you've been warned
Post by: Doombot on January 24, 2009, 02:42:27 AM
AHA! There we go

Do you know when/where you read that or have a context for it?

http://fallout.wikia.com/wiki/Timeline

Under 2076

I remember reading raccoons as well and then later I started seeing references to chameleons. I'm not sure if that's a ret-con or not.
Title: Re: The official UV FO3 *SPOILERS* thread - you've been warned
Post by: Loveshack on January 24, 2009, 05:04:46 AM
Deathclaws are large, mutant versions of Jackson's Chameleons.  The ones on the East Coast in Shy-Town are hairy, a trait they evolved to cope with the colder temperatures.  I forget if the Deathclaws were a natural mutation or the result of a government experiment in the interest of using them as weapons.  The fact that they are so tough, adapt to their environment so quickly, have evolved much faster and to a near-human level of intelligence than their surrounding fellow mutants, (mole rats, ants, etc.), and that they are a creature seemingly designed for killing would indicate the former.
Title: Re: The official UV FO3 *SPOILERS* thread - you've been warned
Post by: Sylvee Bee on January 24, 2009, 09:14:19 PM
Thanks for putting a link there Doombot, I thought I had done that in my own post. *nods*  yeah, that's where I found that little bit, Doug.   

speaking of deathclaws, I have yet to see one. looking forward to it though - I want to make a deathclaw gauntlet!

Title: Re: The official UV FO3 *SPOILERS* thread - you've been warned
Post by: Turjan on January 26, 2009, 02:03:26 AM
speaking of deathclaws, I have yet to see one. looking forward to it though...
You might not be quite so keen once you see one - they're harder than rock.
In fact they're harder than The Rock going to a rock concert.
While dressed as a stick of rock.
In a Flintstones car. Made from rock.
Driven by Rock Hudson.
 :laugh:
Well okay, maybe they're not quite that rock hard, but they're certainly harder than old style Fallout Deathclaws, so be forewarned! :rifle:
Title: Re: The official UV FO3 *SPOILERS* thread - you've been warned
Post by: Petrarch on January 26, 2009, 02:09:49 AM
I'll be interested to see if they ever go to Chicago at a later date. Bethesda struck Fallout: Tactics as canon, but during a conversation with one of the Brotherhood scribes he mentions a BoS detachment that was sent to Chicago, but says they went "completely rogue" and simply states "don't ask".

So it seems that a Chicago BoS will be canon, (perhaps a hint at what we might see in Fallout 4?) but Bethesda will be doing it on their own terms for the future. That and I suspect it also serves as a bit of a dig at Tactics.

As to Deathclaws, not only are they rock hard, but they're lightning fast into the bargin. It doesn't happen very often but with the better criticals perk and the A3-21 Plasma rifle it can be possible to 1 shot them however.

Those ruddy sentry bots annoy me more mind. Shot one with the Fat Man out of pure annoyance once which was quite a sight, later swapping to nuka grenades.
Title: Re: The official UV FO3 *SPOILERS* thread - you've been warned
Post by: inso on January 26, 2009, 02:13:53 AM

Well okay, maybe they're not quite that rock hard, but they're certainly harder than old style Fallout Deathclaws, so be forewarned! :rifle:

Mr. Deathclaw, say hello to Mr. Dart Gun. and then Mr. Bottlecap Mine.  :laugh:
Title: Re: The official UV FO3 *SPOILERS* thread - you've been warned
Post by: Tank on January 26, 2009, 03:32:48 PM
About the racoons- The Burrows was suppsoed to be an area in FO1 but was ditched fairly early. I had Tim Cain delve a bit into it during some e-mail conversations I had with him while working on the FMF.
Title: Re: The official UV FO3 *SPOILERS* thread - you've been warned
Post by: The SysMan on January 26, 2009, 08:20:53 PM
I never had any problem with deathclaws. Then again, I did avoid them as much as possible.
Hell, I was more freaked out in the Yao Guai Caves and the Dunwich Building more than anything else.
Gnnarr. :(
Title: Re: The official UV FO3 *SPOILERS* thread - you've been warned
Post by: Petrarch on January 26, 2009, 09:33:58 PM
Just a reminder for everyone that Operation Anchorage is out tomorrow (27th) for the PC & 360.
Title: Re: The official UV FO3 *SPOILERS* thread - you've been warned
Post by: Doombot on January 26, 2009, 10:06:53 PM
I never had any problem with deathclaws. Then again, I did avoid them as much as possible.
Hell, I was more freaked out in the Yao Guai Caves and the Dunwich Building more than anything else.
Gnnarr. :(

There's a bobblehead in a deathclaw nest (some sort of cave) so I had to battle many...many...MANY... MANY deathclaws.

(http://i139.photobucket.com/albums/q304/Jez75/lassard.jpg)

That's ok. I had the Plasma rifle.

Title: Re: The official UV FO3 *SPOILERS* thread - you've been warned
Post by: Brugdor on January 26, 2009, 10:54:40 PM
There's a bobblehead in a deathclaw nest (some sort of cave) so I had to battle many...many...MANY... MANY deathclaws.

You shouldn't have had to though. It's just inside the cave entrance.  :anxious:

I killed a ton of Deathclaws in some sewer system of a town on the NE side of the map (if I remember correctly). It's where I found the experimental power armor.

I haven't played FO3 in months now. I guess I should crank it up and start getting some DL content going. I saw that Fileplanet has a DL for it now.
Title: Re: The official UV FO3 *SPOILERS* thread - you've been warned
Post by: Doombot on January 26, 2009, 11:49:04 PM
There's a bobblehead in a deathclaw nest (some sort of cave) so I had to battle many...many...MANY... MANY deathclaws.

You shouldn't have had to though. It's just inside the cave entrance.  :anxious:

I killed a ton of Deathclaws in some sewer system of a town on the NE side of the map (if I remember correctly). It's where I found the experimental power armor.

I haven't played FO3 in months now. I guess I should crank it up and start getting some DL content going. I saw that Fileplanet has a DL for it now.

That's what I heard... but it didn't work out like that. Is it possible to enter the cave from another entry point?
Title: Re: The official UV FO3 *SPOILERS* thread - you've been warned
Post by: Brugdor on January 27, 2009, 02:31:43 AM
That's what I heard... but it didn't work out like that. Is it possible to enter the cave from another entry point?

It's possible. I only went in, grabbed the bobble, and left. I think I had to kill one DC outside after he tore my NPC apart.
Title: Re: The official UV FO3 *SPOILERS* thread - you've been warned
Post by: Petrarch on January 27, 2009, 09:58:16 AM
In an interesting turn of events, Operation Anchorage is up for download now. I wasn't expecting it until later today.

It's 800 MS Points, which works out around £6.80.
Title: Re: The official UV FO3 *SPOILERS* thread - you've been warned
Post by: The SysMan on January 27, 2009, 07:51:13 PM
That's what I heard... but it didn't work out like that. Is it possible to enter the cave from another entry point?

Uhm... wut? >.>
I went to the deathclaw sanctuary, went down the ramp upon zoning and around the corner to find a dead brahmin and a bunch of humanoid corpses. Right there was the bobblehead.
I saw only one deathclaw and I shot him inna head twice for good explodey measure.
Man, my character was a Commando, and that blackhawk still did INSANE damage and out performed my rifles. My next character is a gunslinger. But I find I never have the time to play her.

I blame WoW.

Also: Sniper Rifles need an upgrade. Extra crit got lost in my already high critchance, and knockdown made cover so much more annoying.
Point two: Being able to get 95% on some dudes head only to have all 5 rounds go into the friggin wall coz your character decides its easier to shoot exactly at chest level. BAH.
Title: Re: The official UV FO3 *SPOILERS* thread - you've been warned
Post by: Petrarch on January 27, 2009, 11:53:03 PM
Just completed Operation Anchorage and enjoyed it immensely. Obviously spoilers are ahead, so look away now if you don't want to know.








Gone is the brown of the wastes and instead we've got the white snow under our feet and the first thing you'll notice after that is the clear blue sky. It was great to see some of the lore being explored before everything got nuked.

A selection of the goodies you'll get afterwards are:

A winter version of the T-51B with US army markings on it (it's also got a huge amount of health on it, you'd probably be able to wear it from the off and never have to repair it or even notice it was damaged)
Chinese Stealth Armour
Gauss Rifle (oh yes ;))
Title: Re: The official UV FO3 *SPOILERS* thread - you've been warned
Post by: inso on February 08, 2009, 09:48:33 PM
The Pitt and Broken Steel have been delayed for a month. no reasons have been disclosed.

http://www.1up.com/do/newsStory?cId=3172673

Title: Re: The official UV FO3 *SPOILERS* thread - you've been warned
Post by: Doombot on February 20, 2009, 08:26:38 AM
Fallout 3: The Pitt (http://pc.gamespy.com/pc/fallout-3/955434p1.html)
Title: Re: The official UV FO3 *SPOILERS* thread - you've been warned
Post by: inso on February 21, 2009, 02:31:57 AM
...

Auto Axe, eh?

DOES WANT!
Title: Re: The official UV FO3 *SPOILERS* thread - you've been warned
Post by: Brugdor on February 21, 2009, 04:42:42 AM
Auto Axe

*ears perk up*

Obviously the Dwarven Engineers has been busy.
Title: Re: The official UV FO3 *SPOILERS* thread - you've been warned
Post by: Petrarch on February 24, 2009, 12:52:31 AM
I admit I'm showing off slightly but now I finally have a PC that can do the game justice, here's a shot of James (http://img514.imageshack.us/img514/3886/dad.jpg) with the settings maxed out at 1920x1200 resolution.
Title: Re: The official UV FO3 *SPOILERS* thread - you've been warned
Post by: Brugdor on February 24, 2009, 01:08:55 AM
I admit I'm showing off slightly but now I finally have a PC that can do the game justice, here's a shot of James (http://img514.imageshack.us/img514/3886/dad.jpg) with the settings maxed out at 1920x1200 resolution.

Hehe I understand. I played back through FEAR in anticipation of FEAR2 coming out and had it up on my widescreen TV at that resolution. It certainly adds to the experience.  :)
Title: Re: The official UV FO3 *SPOILERS* thread - you've been warned
Post by: Tank on February 24, 2009, 02:48:44 PM
Aye, max resolution + details in things like Fallout = double up on experience.
Title: Re: The official UV FO3 *SPOILERS* thread - you've been warned
Post by: Petrarch on February 24, 2009, 04:10:29 PM
The only annoying thing now is the HDR which I'm going to have to turn off in favour of bloom. I thought it was a driver issue at first, (GTX 295) but there's ATi users reporting the same problem on the 4870X2. Basically rather than fading as you'd expect it to, it's flicking rapidly back and forth which makes the whole thing rather jarring.

Digging around it seems to be related to people who are running SLI or Crossfire type graphic setups so it looks like a bug in the game itself.
Title: Re: The official UV FO3 *SPOILERS* thread - you've been warned
Post by: Petrarch on March 05, 2009, 04:07:51 PM
The news for today is that The Pitt has been confirmed for release on March 24th. 800 Microsoft points.
Title: Re: The official UV FO3 *SPOILERS* thread - you've been warned
Post by: Loveshack on March 19, 2009, 10:07:36 PM

Fallout 3: The Pitt (http://xbox360.ign.com/dor/objects/14323775/fallout-3-the-pitt/videos/fallout3_dlc_trl_031609.html)

Must...steal...Resident Evil 5's...thunder! ::gasp!::
Title: Re: The official UV FO3 *SPOILERS* thread - you've been warned
Post by: JC on March 27, 2009, 04:21:31 AM
Am I the only one disappointed with this game?

I will admit they got some things quite right.  The wasteland is a pretty impressive environment, graphics and characters look good and the whole thing has that Fallout-y feel to it.  However,

1) Hit detection is terrible and non-VATS combat in general is brutally bad.
2) It seems as though the Lone Wanderer is running waist-deep in oatmeal the whole time, very sluggish.
3) Most of the quests are disappointing, particularly the main line.
4) Path-finding is a joke, James got stuck on a rock out-cropping.
5) What quest there are have been simplified compared to previous titles.  Tenpenny Tower for instance: Find character; speech check; find character; speech check; find character; speech check, and so on. OR Find character; BANG; find character; BANG.

Meh, boring.
Title: Re: The official UV FO3 *SPOILERS* thread - you've been warned
Post by: Tank on April 07, 2009, 02:14:38 AM
The thing that breaks the game for me is the writing. Half the charm of FO1 and 2 was the speech and dialogue options. It's really lacking in FO3, unfortunately ;/
Title: Re: The official UV FO3 *SPOILERS* thread - you've been warned
Post by: inso on April 22, 2009, 01:12:23 AM
preview of Broken Steel, coming to us on May 5th!

http://xboxlive.ign.com/articles/974/974312p1.html

Title: Re: The official UV FO3 *SPOILERS* thread - you've been warned
Post by: lara on September 11, 2010, 11:22:16 AM
Almost time to have a Fallout New Vegas Spoilers thread, surely?!
Title: Re: The official UV FO3 *SPOILERS* thread - you've been warned
Post by: Sandru on September 11, 2010, 03:35:38 PM
Man, this one dropped below my radar.

There's supposedly an MMO in development too, but I don't have real high hopes for that.